I was asked, not a long time ago, to GM a zombie-apocalypse one-shot. Being versed in horror-GMing, I decided to approach the genre as I approach most other genres of horror, but I've encountered a ...
I'm planning an adventure where after death, the PCs go to a kind of shadow world, as spirits. What would replace the fear of dying when you're already dead? What should I do to avoid a horror ...
Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might ...