I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
I'm a DM that focuses heavily on story, description and setting. My goal is to send players home wanting — no, longing — to actually be part of the mythos I've created. The ultimate goal for me as a ...
I am struggling with character motivations in Call of Cthulhu or similarly investigative horror settings. For some reason I seem to have issues imagining the reasoning behind characters who really ...
I'm currently narrating a horror-esque campaign set in a dystopian future based on the Lovecraft Mythos. My problem is that my players break their own sense of immersion often, making the game seem ...
It is Halloween soon and I am planing to run a horror game featuring zombies. Lots of zombies. In fact, hordes of zombies. The setting is akin to Walking Dead than Shawn of the Dead and set in the ...
I'm planning an adventure which seems very suited to Lovecraftesque except for this one thing: all the horror takes place in a confined space which the Witness never leaves. This seems like a problem,...
Assume I know only the barest minimum about Eclipse Phase: just read a blurb or two. What kinds of horror stories does Eclipse Phase lend itself to? (What are the 'signature' horror elements of the ...