I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
I'm currently narrating a horror-esque campaign set in a dystopian future based on the Lovecraft Mythos. My problem is that my players break their own sense of immersion often, making the game seem ...
It is Halloween soon and I am planing to run a horror game featuring zombies. Lots of zombies. In fact, hordes of zombies. The setting is akin to Walking Dead than Shawn of the Dead and set in the ...