I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might ...
Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
I'm currently narrating a horror-esque campaign set in a dystopian future based on the Lovecraft Mythos. My problem is that my players break their own sense of immersion often, making the game seem ...
I am a storyteller in a World of Darkness group, and I'm about to start designing a new scenario. However one of my players (let's call him Eric) is worrying me. Eric usually goes the goofball route ...
I believe that the premise of the player as the monster of the game quite compelling. Vampire: The Masquerade is obviously the pioneer in this genre, and other creatures such as werewolves, ghosts and ...
It is Halloween soon and I am planing to run a horror game featuring zombies. Lots of zombies. In fact, hordes of zombies. The setting is akin to Walking Dead than Shawn of the Dead and set in the ...
I seem to remember an old (ebook format?) book I read, with instructions on how to write a quality adventure based in the Ravenloft universe. The book was distinguished by writing in a general style, ...
I'm going to use Savage Worlds to run a horror campaign in a modern day setting; think X-Files or Supernatural. My players all agree and are excited about the horror concept, but they want to be able ...
Where can I find a non-Lovecraftian medieval religious horror game that will inspire dread in my players?
I am looking for a game which explores the Horror genre, specifically by instilling Dread in my players, I also need the game to focus on religous horror and Magic Realism. I would like the mechanics ...
I'm gonna have the vast majority of my campaign take place in a large strange misty forest and I'm not gonna have any friendly human NPCs around too explain things. Here is the premise: After a ...
I'm looking for a contemporary or sci-fi horror adventure (for any such rpg), set in a polar – Arctic or Antarctic or alternate planet – environment. Mind you, I'll be trying to come up with my own ...