In DnD 4e, the consequences for being hit by basic attacks are a simple loss of HP, and narration is what gives the basic attacks their 'spice'. The use of encounter and daily powers is the main ...
I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
In some weeks we will play 7th Sea, an RPG with much fencing. I want to make fights more like a duel between players and minions. I think some (most?) battles will be one player duelling a minion, ...
Partly inspired by this thread's discussion about creative role-playing and one answer there referring to stunts, I wanted to adapt a similar concept to the fairly rules-strict D&D 4th Edition. ...
I'm thinking of making a house rule for Pathfinder which lets you counter attack when your opponent rolls a natural 1 to attack. First, is there already a counter attack system in Pathfinder? If not, ...