House rules are fan created additions and replacements to core rules in a rules set. In most cases, they are not officially sanctioned by the designer, in contrast to optional rules.

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3
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2answers
207 views

Breaking up the Plasma Drive Propulsion

Every Demon starts with Propulsion in Demon Form. It is difficult and limited to get additional Propulsions, but not impossible. Propulsions are (as the name suggests) movement abilities, though many ...
4
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4answers
925 views

Should I allow Prestidigitation to ignite Grease (the game allows the Grease to be flammable)?

In 3.5 Prestidigitation is used mostly as a "flavor" spell. However, I noticed that in Next they added a new use for it. You instantaneously light or snuff out a candle, a torch, or a small ...
10
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2answers
2k views

How can I convert D&D Next Saving Throws into Defences?

In D&D 5, the saving throws for spells has the following formula: The DC is set to 8 + prof bonus + magical stat bonus. The target then makes a saving throw, adding their stat bonus and hoping ...
11
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3answers
483 views

Where does a traveler arrive when a planar location's unspecified?

When a creature is successfully targeted by an effect that transports the creature to another plane but no location on that plane is specified, where does the creature arrive? If the plane is the ...
2
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3answers
306 views

What are reasonable additional statistics for modern and futuristic weapons?

In Chapter 5: Campaigns in the section Building a Different World on pages 145-6 of the Dungeon Master's Guide there's the subsection Modern and Future Technology. I'm designing a prestige class ...
7
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5answers
656 views

Removing attack spells from Cantrips [closed]

I have been thinking about removing the Cantrip spells that are exclusively used as attack spells (i.e. the description lists it as doing damage only). This in effect will make Cantrips non-lethal ...
3
votes
3answers
1k views

Writing a better Weapon Focus feat

Last time a played D&D it was 3.0, and I remember thinking the Weapon Focus feat is kind of dull, but it's sometimes a prerequisite for more advanced feats. So I would like to rewrite it ...
1
vote
2answers
227 views

How should Greater Turning work under Complete Divine's alternate Turning rules?

I'm building a Cleric for a D&D 3.5 game who I plan to eventually take levels in the Radiant Servant of Pelor prestige class. In that game we've been using Complete Divine's alternate rules for ...
1
vote
1answer
101 views

“Slow” traps in the world of darkness

This is a follow up to this question after reading the rules I realized they don't quite fit all of my use cases, so being a novice GM, I'm hoping the community can help me come up with some advanced ...
4
votes
1answer
65 views

Mission Allowance house-rule ramifications

I'll preface by saying I'm not sure if this question belongs here. The asking help page indicates it's borderline acceptable, so I'll just post this here and see how it goes. A slight problem we've ...
2
votes
2answers
146 views

How should I handle Brash Assault?

Brash Assault is a 1st level Warlord at-will power, the Hit line is equivalent to a melee basic attack, but the Effect is more interesting: Effect: The target can make a melee basic attack against ...
10
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6answers
2k views

Is there a Physical Appearance system for Pathfinder that doesn't add a 7th ability score?

My players recently requested some way of adding physical appearance and attractiveness to an upcoming campaign in which it's reasonably relevant. I want to accommodate that, but without just adding a ...
1
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1answer
160 views

Are there any god machine experience conversion rules for Werewolf?

In lieu of an update book has anyone suggested, or does anyone have suggestions for experience conversion rates for Gifts, Rituals, and Rites?
3
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4answers
395 views

Custom rules for character advancement

Normally a cleric would gain +1 to attack bonus, +1 to fort save, +1 to will save, +1 1st-level spell per day and +1d8 hit points (+CON) when he reached level 2. I've always found this mechanic kind ...
5
votes
5answers
697 views

A fast rule to replace iterative attacks

In D&D 3.5, higher-level players and monsters get iterative attacks. This can slow down the game sometimes. Therefore, I am looking for an alternative rule that fulfills the following requisites: ...
6
votes
1answer
217 views

What are the rules of natural healing?

I've read a few times the core rules of Microlite20, and the Expert Rules, but didn't find a place where it explained how PCs healed naturally. What rules should I use for that? The ones in the ...
13
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3answers
860 views

I need help with making a were tyrannosaurus PC in Pathfinder

I am a fairly new DM and I recently got some of my friends to start a campaign with me as DM using Pathfinder. One of the players has been really trying hard to make it an enjoyable adventure, as ...
0
votes
1answer
71 views

Difficulty for non jury rigged traps

This is a follow up to this question after reading the rules I realized they don't quite fit all of my use cases, so being a novice GM, I'm hoping the community can help me come up with some advanced ...
9
votes
1answer
137 views

Rolling math fixes into default progression

I am very new to 4e, trying to wrap my head around it, and to be honest I find it a lot less structured, oddly enough, than 3.5. Because each class is compartmentalized, with little overlap, I find it ...
6
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2answers
308 views

Dresden Files RPG: Can Spells Mimic or Replace other Skills?

I haven't found the section in the DFRPG Your Story Core Rule book that specifically talks about if a Spell could fully replace Skills. Can anybody point me to the specific section in the book that ...
4
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2answers
107 views

Creating new minor talents for an Empath/Telepath

I'm an old GM, new to DFRPG. How would you create an empath or mind reader minor talent? I was thinking: Empath: You can use your empathy skill to roll an assessment check and reveal a character's ...
8
votes
5answers
2k views

My party doesn't want to get rid of an unbalanced house rule

I've posted about this house rule before wherein my DM decided that upon levelling up we would add our Constitution modifier to the hitpoints gained. This was due to our first session where we ...
5
votes
1answer
379 views

Penalties to running long distances outside of combat?

I'm running a game with a couple of friends, one of which is a druid with a base speed of 8, and the party has hired some horses (speed 10) but almost lost one in combat as an enemy tried to escape on ...
2
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2answers
148 views

Software to simulate battles for testing out house rules

I'm playing Scion with my group and we are quite dissatisfied with the combat system (esp. melee vs. gunfighting and rolling damage) and its interaction with specific powers and mechanics (hardness, ...
7
votes
1answer
936 views

Is giving players extra HP based on their level going to unbalance my game?

In my group, we are taking it in turns to DM. We are currently on our 2nd adventure and I am preparing to DM the next one. During my preperations, I have discovered a potential problem. Our first DM ...
12
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3answers
2k views

What Are Freedom of Movement's Limits?

What conditions and effects does the spell freedom of movement [abjur] (PH 233) overcome? I want a fair, reasonable, and consistent method to determine what spells and conditions are overcome by the ...
4
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1answer
296 views

What sort of check should be used for my frenzy ability's stay-in-control aspect?

My D&D 3.5e character is a half-shark/half-man, and I want to give him a boost ability that allows him to indulge in his frenzy or instinct and gain bonuses during battle. Doing so, however, would ...
22
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5answers
2k views

Balancing Spellcasters; Spontaneous Casters versus Prepared Casters

So ask any optimizer and they'll almost always tell you the same thing: in 3.5 classes that prepare spells are better than spontaneous spellcasters. It's generally not thought of as even a contest. ...
12
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3answers
1k views

How to determine PC genetics in D&D for the purpose of creating 2nd generation PC's

I remember watching "The Dungeons & Dragons Experience" and one of the people featured in the documentary mentioned how him and his friends had developed a way to blend and randomize attributes of ...
15
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6answers
803 views

Would it be fair to ask the GM for benefits for self-imposed character limitations?

Is it fair to ask the DM for some kind of benefit if you give your character self-imposed weaknesses/downsides with definite consequences/mechanics behind them? For example, if I had a character with ...
10
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3answers
971 views

How can I use improvised consequences to make combat more interesting?

In DnD 4e, the consequences for being hit by basic attacks are a simple loss of HP, and narration is what gives the basic attacks their 'spice'. The use of encounter and daily powers is the main ...
4
votes
5answers
282 views

Making skill-based feats attractive

So everyone knows that the feats that give bonuses to skills are... lackluster at best. I was wondering if anyone has tried implementing any changes to these feats to make them more attractive choices ...
6
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2answers
276 views

Improving Animal Companions for E6 Gestalt Characters

In my experience, Animal Companions for Gestalt characters seem especially underpowered. As the DM, I have a 2-part plan to address this. Max out HP vs Rolling Allow Gestalt Druid/Rangers to ...
12
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1answer
372 views

Can Paranoia be revamped to be a cooperative game?

So, some of you may or may not remember a previous question that I had asked on this site. Now I may be asking for the exact opposite. My group wasn't very impressed with the whole "we're playing ...
7
votes
1answer
394 views

Making monks better but not broken

I am about to run a campaign where 2 of the 3 PCs are monk-based classes. They will be starting at level 10 and I expect the campaign to run till 15 or 16. One is a Monk 2/ Sorcerer 4/ Enlightened ...
2
votes
3answers
555 views

Expand the numeric scale of Strands of Fate

I haven't played any of these narrative focused games like Fate but would like to. My players are very used to other more hands-on type of game where the numbers are plainly what your character is. ...
8
votes
3answers
535 views

How to ensure players spend XP on both short- and long-term benefits in Numenera?

I recently bought the core rulebook for Numenera. As well as reading through it to learn the system, I've been reading online reviews. It seems from reading what other experienced Role-Players think, ...
11
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5answers
1k views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
16
votes
5answers
3k views

How do I remove a poorly-designed rule without my players feeling cheated?

(This question is inspired by by Neil Slater's answer here: What are the acceptable limits for questions using the probability tag?. Other related questions are: Rules for increasing ability scores in ...
5
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1answer
154 views

What unfortunate side effects am I missing in allowing a feint as part of movement at a -10 penalty?

Within Mutants and Masterminds, if you have a feat called Acrobatic Bluff, you can make use an Acrobatics check in place of Bluff for the purpose of feinting to make someone flat-footed for your next ...
9
votes
3answers
674 views

Is it possible to substitute actual items for the material components in spells?

Generally speaking, material components and focus objects for spells (or at least, the ones without costs listed) are there purely for flavour and the occasional lame joke (like using fur and an amber ...
1
vote
1answer
159 views

Combining Swordsage and Broken One Substitution Levels [closed]

I want to be able to offer my DM suggestions about how this can work mechanically. I want to use the Broken One monk substitution levels from Champions of Valor 36-7 but use Tome of Battle's swordsage ...
6
votes
5answers
4k views

Rules for increasing ability scores in Basic D&D?

Are there any rules (house or otherwise) for increasing ability scores after character creation in Basic D&D or any of its retro clones? (Other than magic items or wishes.) When we generated ...
2
votes
1answer
201 views

Looking for a story board alike sheet for a custom rpg

I am playing via Skype to a custom role playing game with some friends. The game is like an Age of Empires by turns and no one but the GM knows about anyone. I don't know the rules (dice based) but ...
3
votes
3answers
234 views

House rules for making specific components matter for spells, magical and mundane item creation? [closed]

I started getting back into D&D edition 3.5 a few weeks ago as a DM. I do not like the generalizations in which are written into the magical item creation. I am trying to make a more specific ...
3
votes
3answers
261 views

homerule for experience sharing between party members

There are possibly huge gap between caster and non-caster characters in a party. Caster have plenty of options of getting rid of own experience in exchange for various boosts. Item creation, wish ...
1
vote
1answer
54 views

What happens when a Dragonfire Adept with a template uses Humanshape?

If a Dragonfire Adept has the Draconic template (LA+1) then uses Humanshape, does that affect his alternate forms in any way? Would that allow him to apply his template to his other forms, or perhaps ...
6
votes
3answers
550 views

Can a player create an AI?

Skimming the web and source books I have yet to find anything that discusses players programming AIs. I'd imagine it would be a very complicated process, but I'm curious what would go into it. Is it ...
10
votes
8answers
524 views

Keeping house-ruled handout feats fair across classes

I'm drafting some new house rules for a coming campaign. First on the chopping block: eschew materials. I want rid of the constraints of virtually costless material components so I'm going to just ...
1
vote
1answer
147 views

How can you discover illusions?

Manipulation spells have a mechanic that allows the victim to slowly overcome mental control. Illusions do not work this way, but I feel they should. In our last session the bad guys spent 2 Combat ...