House rules are small fan created additions and replacements to core rules in a rules set. In most cases, they are not officially sanctioned by the designer, in contrast to optional rules. For substantial new material and rules subsystems, use the [homebrew] tag instead.

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480 views

Ways to limit the power and overuse of Phantasmal Force

I've been DMing 1st edition for about 12 years now, and while I've experimented with different editions I always go back to 1st. Over the years DMing I have written a number of my own house rules to ...
7
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2answers
487 views

Are there any side effects of switching the attribute increases for a race?

Making a barbarian? Mountain dwarf or half-orc. Warlock? Half-elf is the obvious choice. Oh, wizard? You want to be a gnome or high elf. I'd rather my players choose the race they want rather than ...
5
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3answers
356 views

Getting my group to commit to house rules?

Our group has been playing RPGs in changing formations for the last 10 years or more. We have played many different systems, but some of them we always eventually return to (Rolemaster/MERP, Star Wars ...
0
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1answer
137 views

Helping monks overcome non-synergy class abilities [closed]

So most people agree that in Pathfinder the monk suffers in many ways, most commonly MAD and abilities that dont exactly work together, such as their fast movement and flurry of blows. To help the ...
9
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3answers
338 views

Is choosing a different class feature too good as a (house rule) replacement for a redundant feat?

In the group I DM for there was a player playing a 5th level Rogue / 4th level Assassin. He gained another Assassin level and he would have received Improved Uncanny Dodge, but he already had the ...
2
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0answers
144 views

What are the more common house rules for Cthulhutech and the Framewerk system? [closed]

Do you remember Cthulhutech? I been interested in running a game inside that universe, but I have read some people saying that "Framewerk" is a broken system. Framewerk is the Cthulhutech conflicts ...
3
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2answers
142 views

What's the perception DC of a shout spell?

In the spell Shout, I can make an extremely loud scream You emit an ear-splitting yell that deafens and damages creatures in its path. I don't think there's any rules at all for especially loud ...
5
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3answers
715 views

Overall mechanical effects of 16 point buy in 5e

Our DM allows a point buy of ability 16, with a cost of 12. The total cost is still at 27. I feel this is harmful for balance, because a +1 on your main ability allows reaching a stat of 20 by level ...
7
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3answers
674 views

Mechanical side effects of randomised Initiative in 5e

Initiative I am starting a new 5e campaign and I am planning to use randomised initiative. I feel recording initiative take too long, for both my players and me. I tried grouping monsters and ...
9
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3answers
851 views

What would be the metamagic level of “double quickening”?

A GM I played with used to rule that a quickened spell always reduced the casting time of a spell by 1 round, and reduced a 1 round casting time or a standard action casting time to a swift action, ...
12
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2answers
697 views

What are the implications of using AC rolls for defense?

I was thinking about AC, attacks, and how to make it slightly easier on a DM, and more interactive for players. The idea I came up with was to reverse AC rolls. To do this, a player's AC now becomes ...
12
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4answers
850 views

CoC's Sanity-like rules for the nWoD?

Is there a good adaptation of Call of Cthulhu's Sanity rules to the Storytelling system of the new World of Darkness (possibly replacing Morality)? (Edited the title to make it more precise.)
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2answers
204 views

What is a decently-powerful, thematically-infernal spell to replace Protection from Good?

I'm making a Bloodrager(infernal)/Sorcerer(draconic). A devil planted a seed of darkness in the boy's soul and as an adult he has to learn to fight and control it. House rules allow two bloodlines. ...
5
votes
1answer
3k views

How to address Damage/Toughness bias in M&M Tradeoffs

The Basic Problem Right, Mutants and Masterminds is a True20 system where everything is resolved via rolling a d20. Attacks are made by rolling a d20 and adding the attack bonus, trying to match or ...
6
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3answers
270 views

Using a 'confidence' buff to reduce party splitting up

I am GMing a game for the first time and we are 2 sessions in. We are playing D6 star wars, and its tending to be comic, which is great. There are 5 players, which manageable but quite busy. They are ...
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2answers
267 views

Will adding spells to the Duskblade Spell list unbalance play?

I'm wanting to build a GMPC Duskblade character for a gestalt game. I've read different sources with spells and thought of a number to add. Here's the complete spell list (regular Duskblade spells ...
5
votes
2answers
322 views

What would be the pros and cons of removing ability scores from O D&D?

Recently, I've been playing quite a bit of a variant on the Swords & Wizardy retroclone of O-D&D. What our group has noticed in general is that high and low scores rarely matter, and even ...
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4answers
270 views

Slayer Weapon Specialization with More Weapon Groups

I made a half-orc slayer to use in a DnD 4E Neverwinter campaign. I got him all set up to use a longspear. The Spear Expertise feat adds damage on a charge, half-orcs' Swift Charge feature gives them ...
-12
votes
1answer
522 views

DM is making rules without reason, how can I stop this [closed]

My DM is a beginner, she does not know the basics very well. I am playing a game where I am inside a camp with creatures that can give you almost any food that you want (We're doing this game off of a ...
6
votes
3answers
1k views

What are the consequences of eliminating the experience points cost to craft magic items?

I'm DMing a Warcraft-themed campaign using the World of Warcraft Role-playing Game books and some Dungeons and Dragons 3.5 books. The players are interested in crafting their own equipement, but it ...
3
votes
3answers
330 views

How to house-rule re-locking a door using a lockpick?

It is apparently possible (in real life) to lock a lock using lockpicks: Locking locks by rgsupergrover » Tue Aug 24, 2010 11:48 am Sorry in advance since this may be a very ameture ...
3
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3answers
234 views

Group Initiative [closed]

Is there a way I could have the entire group roll initiative, add up their score, and do the same for the monsters. adding or subtracting to the amount of rolls depending on the number of creatures ...
7
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3answers
2k views

How do you improve Death Saves for the character?

I don't know if my group is particularly incompetent in combat or if its our own feckless dice at fault, but we frequently find ourselves locked in desperate combat, with multiple members of the party ...
23
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8answers
3k views

Looking for an alternative to my DM's favorite fumble table

I've been playing in a new D&D 3.5 game for a few weeks, and it's going pretty well, with one major exception. The DM is a huge fan of critical hits and critical fumbles, and he has found the ...
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3answers
1k views

What effects do critical and fumble tables have on D&D 3.5?

Just getting some extra damage, and just missing, seem pretty boring. A lot of people like to spruce things up by having critical hits and natural-1 fumbles result in a roll on a special table, which ...
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4answers
304 views

Recovering ammunition (bolts, etc.) in Numenera

Suppose a ranged combat character in the Numenera setting, using a non-artifact ranged/thrown weapon. Say, a heavy crossbow. There is limited ammunition that players usually have to buy. After a ...
15
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3answers
2k views

Is there a game-balance reason for Weapon Finesse to require a BAB of +1?

For a new campaign, I'm considering removing the Weapon Finesse (WF) prerequisite of BAB +1. I'd like clerics, monks and especially rogues to have access to it at first level. I'm trying to suss out ...
5
votes
1answer
578 views

How would using the 3.5e rules for gestalt characters work in 5e? [closed]

I recently saw a post on Reddit describing some home-brew rules for gestalt characters in 5e. It seemed interesting so I looked up the original 3.5e gestalt character rules (which can be found here ...
3
votes
1answer
269 views

How do I create a balanced “Glass Cannon” monster? [closed]

I have a good handle on 4e monster creation, but there is one particular role missing for me that the current monsters don't satisfy, and I need assistance making sure it works well. I want a monster ...
6
votes
4answers
2k views

Is a Staff with Finesse balanced?

If you've seen the movie Ip Man, you'll remember that he used long wooden implements in a way akin to a staff, yet focused on quick, precise strikes, rather than brute-strength bashing. What's a ...
2
votes
1answer
2k views

House ruling the Shaman's Spirit Companion's HP

As written, the Shaman's spirit companion has a damage threshold set at 10+half-level. At levels below 4, this is above the average damage (level+8) of a monster, and above 4, it quickly becomes an ...
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6answers
456 views

How to deal with broken combos? [closed]

Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
5
votes
3answers
691 views

On-the-Fly Crafting

I do not believe there are any 5e rules for this, so this is as much asking for potential houserules as anything else. If there is an official rule somewhere, by all means, please point it out. Let's ...
6
votes
1answer
366 views

What would being able to split the move action do to combat?

In D&D5e a player can choose to do his standard action while moving. So a character (who can normally move 30 feet) may move 10 feet, then attack, and then move again in any direction up to his ...
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2answers
1k views

Would adding Necromancy spells to the Druid's spell list break anything?

I am new to D&D and will be starting with a group of other beginners in a few days. We got ourselves 5e and will have a four-character group: a rogue GMPC, a barbarian, a paladin and a wizard (or ...
7
votes
2answers
533 views

How would I make custom items into a set?

Magic Item Compendium introduced us to magic item sets, which as their name implied were thematically-linked sets of magic items that provided bonus benefits for wearing multiple items from that set ...
6
votes
3answers
444 views

Playing (some) monster races without racial HD

I'm interested in whether it is possible to play certain (monstruous) humanoids from MM without adding their racial HD, whist at the same time preserving balance. What exactly would I need to do to ...
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vote
2answers
586 views

Would it be OK to allow Sublime Chord to smooth and join both castings?

Sublime Chord has two spell lists and two separate tables of spells per day. Let's assume Bard 10 / Chord 5 for a moment: Per day Spell level 0 1 2 3 4 5 6 7 Bard 3 3 ...
25
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2answers
834 views

How to handle the magical girl genre in Fate Core?

I'm a newcomer to Fate Core, and working out a magic system is daunting. I have read over the core and glanced through the system toolkit as well, but some experience-based advice would be helpful ...
16
votes
4answers
2k views

How do I play in a system with rules that aren't written down?

A group that I'm playing in has just met for the first time to start working out setting, characters, and a theme for the game. It was a fun meeting, and I have high hopes for the campaign. However, ...
7
votes
3answers
662 views

What's a reasonable rule for relaxing item creation feat requirements?

I have a cleric who will be 7th level (as soon as I give XP). He is the brains, heart and soul of the party. He also has big plans. As a DM I try to allow my players some leg-room when it comes to ...
92
votes
20answers
6k views

How do you help players not focus on the rules?

Background - My Group's Gaming Style When I GM, I run games loosely from a rules standpoint, and do not feel bound to adhere to what the rulebook says when it doesn't make sense in a given situation. ...
0
votes
2answers
527 views

Dice roll methods and their averages

So, to build some background I am trying to help my DM build a fair Dice roll methods for character generation according to tiers of classes. Ex. Giving weaker classes more stat points although ...
6
votes
2answers
287 views

Modifying spell components to add flavor

One of my player's character is playing a tiefling wizard (evil party). He asked me if he could modify the spells components to add flavor and narrative uniqueness. I said yes, of course, and we ...
2
votes
1answer
265 views

Does a disguise check using magical aid take less time?

In Player's Handbook, the rules for Disguise say creating a disguise takes 1d3x10 minutes, and that using magic like alter self, shapechange, polymorph self, or disguise self adds a +10 modifier to ...
2
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1answer
652 views

Genius: The Transgression house rules

I gather that work on the Genius: The Transgression fansplat has ceased, since there haven't been updates in 2 years on the official site. However, I'm having trouble with some of the gameplay and ...
4
votes
1answer
217 views

How unbalancing are additional talents?

I'm currently preparing for my first saga edition game as a gm and I'm using a few houserules others made and also I'm thinking about a few myself. As this I have no real experience with talents ...
9
votes
5answers
811 views

What's fair compensation for creating a one-armed drow?

One of my players wants to play a Drow Bard [in 5E] who wanted to blend in with surface dwellers. The background is that the PC asked a powerful wizard to change his appearance permanently (to an ...
5
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4answers
1k views

Mini Six: How can I avoid the “dodge” skill tax?

I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
3
votes
2answers
241 views

Breaking up the Plasma Drive Propulsion

Every Demon starts with Propulsion in Demon Form. It is difficult and limited to get additional Propulsions, but not impossible. Propulsions are (as the name suggests) movement abilities, though many ...