House rules are fan created additions and replacements to core rules in a rules set. In most cases, they are not officially sanctioned by the designer, in contrast to optional rules.

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How does non-magical healing work in AD&D 2nd Edition?

I'm unclear on how natural non-magical healing is supposed to work in AD&D 2nd Edition. In the Dungeon Master Guide, Chapter 9 : Combat, in the section titled "Natural Healing" it states : ...
6
votes
4answers
550 views

Creating rules for jumping or climbing onto monsters?

Partly inspired by this thread's discussion about creative role-playing and one answer there referring to stunts, I wanted to adapt a similar concept to the fairly rules-strict D&D 4th Edition. ...
3
votes
1answer
274 views

Are there rules for or against unusual or alternate weapon types?

In DnD 3.5 and Pathfinder, are there any provisions for characters wielding weapon types not on the given lists, like meat cleavers or swordcanes? Are those not allowed, do you use them as equivalent ...
2
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1answer
339 views

Genius: The Transgression house rules

I gather that work on the Genius: The Transgression fansplat has ceased, since there haven't been updates in 2 years on the official site. However, I'm having trouble with some of the gameplay and ...
7
votes
4answers
904 views

Will I ruin Pathfinder if I discount firearms?

I'm going for an Old West feel; my players wanted something like Shadowrun but Western instead of Cyberpunk (I love my players so much). Think Trigun with halflings and dragons. They like ...
4
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2answers
505 views

Is there an oldschool-style morale system for D&D 3e?

Oldschool D&D has rules for morale, such as these from Labyrinth Lord: Monsters have a listing for morale, which represents how likely they are to fight or flee when in an aencounter. Morale ...
4
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3answers
390 views

Counter-Attack Houserule

I'm thinking of making a house rule for Pathfinder which lets you counter attack when your opponent rolls a natural 1 to attack. First, is there already a counter attack system in Pathfinder? If not, ...
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votes
3answers
2k views

How do you make 4th Edition Rituals more accessible?

So here’s the situation: Rituals should be awesome. They’re typically a little bit open-ended, they’re not direct combat actions, they’re ripe for interesting roleplaying, and they’re fairly ...
3
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1answer
86 views

How can I incorporate Betrayal at the house on the Hill to my game of supernatural?

In Betrayal at the house on the Hill you explore a haunted house with characters until the haunt happens and stuff gets real. Whilst playing this board game a friend of mine stated it'd make a ...
5
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2answers
426 views

Mini Six: How can I avoid the “dodge” skill tax?

I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
2
votes
2answers
435 views

Expand the numeric scale of Strands of Fate

I haven't played any of these narrative focused games like Fate but would like to. My players are very used to other more hands-on type of game where the numbers are plainly what your character is. ...
17
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4answers
488 views

Rules for generating a game world as you go?

As an alternative to pre-fabricated game worlds (whether published or home-brewed), I'd like to create some rules for generating a game world gradually and organically. It would work in a manner ...
4
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1answer
2k views

Question about the Assassin (Executioner) Ninja Build

I'm just getting into 4e D&D, and when I wanted to make an Assassin (Executioner) because of his ability to use poisons, I saw the "Way of the Ninja" as a guild choice, looked at it and loved the ...
4
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2answers
297 views

Castle Falkenstein: Is there a faster Magic system?

I love running games in the Castle Falkenstein diceless system. However, I find the CF magic system to be a little slow (to set up, run and play) for a high-fantasy campaign. Can anyone suggest ...
2
votes
1answer
174 views

Looking for a story board alike sheet for a custom rpg

I am playing via Skype to a custom role playing game with some friends. The game is like an Age of Empires by turns and no one but the GM knows about anyone. I don't know the rules (dice based) but ...
5
votes
1answer
104 views

What kind of equipment rules for low bonus dice and low pool points game?

Background I've played in and story guided several games of the Shadow of Yesterday and Solar system, but in none of those we have used any formal equipment rules. Equipment has mostly made some ...
8
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2answers
402 views

How do I avoid Paranoia Combat in Exalted?

Paranoia combat reduces Exalted combat to a solved problem: Paranoia Combat" is largely the brainchild of Jon Chung, a poster on rpg.net. You can see some of the basic implementations (and ...
17
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3answers
457 views

How to houserule merits?

Merits as a system does not seem to be well balanced. Some merits (such as resources 1) seem like they should be mandatory (or a flaw to not have them). Other merits such as housing ones (haven, ...
8
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4answers
2k views

Suggested house-rules for Pathfinder one-on-one storytelling

I'll introduce myself quickly. Played a lot of RPG in teens; mostly AD&D for fantasy, but also Call of Cthulhu and Cyberpunk for those other settings. I lived kind of remote, so all we played was ...
5
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2answers
278 views

How can one houserule a fighter's class feature in 3.5 for improvised weapons?

I am looking for a feat or alternate class feature that would enable a fighter to use improvised weapons while maintaining balance. If you are familiar with Kambei from 7 Samurai or Afro from Afro ...
9
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3answers
1k views

Can I acquire cantrips with the Wizard multi-class feat?

The multiclass feat for wizards in the PHB says you gain a 1st level wizard at-will ability. Now, the cantrips in there are gained at first level, and they are at-will. I'm guessing that, since they ...
11
votes
1answer
1k views

Where can I find rules for firing a Ballista?

More specifically I'm looking for rules for a ship mounted ballista for my players in a 4th Ed. game. I haven't been able to find anything in any of the books, the closest to anything in print is ...
5
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1answer
179 views

What are the rules of natural healing?

I've read a few times the core rules of Microlite20, and the Expert Rules, but didn't find a place where it explained how PCs healed naturally. What rules should I use for that? The ones in the ...
3
votes
4answers
428 views

Would adding a Move-Attack-Move “basic combat power” to DnD 4e unbalance the game?

I've been thinking of adding a power to DnD4e as a basic maneuver that all players can do. I'm not certain yet if this power should be regulated to only BRA (Basic ranged attack) or if it's ok for it ...
4
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1answer
141 views

What side effects might arise from modifying the XP cost to increase traits in the Storytelling system by category primacy?

Currently, the Storytelling and Storyteller Systems have primary/secondary/tertiary skills/abilities, and at character creation, the primary have more points, whereas the tertiary have less points. ...
9
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3answers
385 views

3.5e Variant Rules

I'm thinking of starting a new campaign with a laundry list of house rules. The variant rules on the SRD seem worth while. As an example, using 'armor as DR' and 'Spell Points' are at the top of my ...
12
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3answers
612 views

CoC's Sanity-like rules for the nWoD?

Is there a good adaptation of Call of Cthulhu's Sanity rules to the Storytelling system of the new World of Darkness (possibly replacing Morality)? (Edited the title to make it more precise.)
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6answers
342 views

How to deal with broken combos?

Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
6
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2answers
382 views

What house-rules would be appropriate for a D&D Ironman game?

In a game I'm planning on running, I'm planning to run it in an "Ironman" fashion, reminiscent of Nethack and the Diablo options. I have established that: there will be no possibility of ...
11
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4answers
393 views

Rules modifications for Exalted Clinches

In the basic rules for Exalted a successful clinch allows the attacker to do the all of following: Squeeze the target for damage Reduce the targets DV to zero Changes the tick on which the target ...
7
votes
3answers
471 views

Repeating The Same Half Action and other Combat Enhancers

When my previous group and I got a hold of the Dark Heresy rulebook (practically the day it came out), we were all pretty satisfied with the rules, with the exception of one. We noticed that the ...
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6answers
760 views

Is there a way to make the damage system in 4e more like previous editions?

I have been playing 4e for almost 3 years now and have noticed that the average character has the capacity to take massive amounts of damage each day without any ill effects the next day. I have even ...
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1answer
1k views

House ruling the Shaman's Spirit Companion's HP

As written, the Shaman's spirit companion has a damage threshold set at 10+half-level. At levels below 4, this is above the average damage (level+8) of a monster, and above 4, it quickly becomes an ...
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19answers
2k views

How do you help players not focus on the rules?

Background - My Group's Gaming Style When I GM, I run games loosely from a rules standpoint, and do not feel bound to adhere to what the rulebook says when it doesn't make sense in a given situation. ...
4
votes
2answers
198 views

Is there a tested spell-research like mod for D&D 4e?

I'm looking for a mod to D&D 4e which reintroduces spell-research in a balanced way. Are there any of them around, which have been play tested and seem to work without unbalancing things too far?
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5answers
1k views

Firearms for DnD

My DM would like to run a DnD adventure set in 1930s-tech era, replacing technology with magic-punk stuff. He's pulling a lot from Eberron. Guns will exist, however, and he's just "renaming" bows ...
6
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2answers
1k views

How do you improve Death Saves for the character?

I don't know if my group is particularly incompetent in combat or if its our own feckless dice at fault, but we frequently find ourselves locked in desperate combat, with multiple members of the party ...
8
votes
3answers
1k views

4e Skills in D&D 3.5?

One of my favorite facets of 4e is the new simplified skill system, particularly the reduced skill lists. Stealth vs Hide and Move Silently. Athletics vs Jump and Climb Is there a set of rules ...
5
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4answers
1k views

What class features or items can be given to a fighter in Dungeons and Dragons 4e to allow him to parry as his mark punishment?

In a game I am in, the DM wants to encourage the fighter, who is a very reluctant defender to more actively defend. The fighter is built on the "gentleman adventurer" lines, and the DM has expressed ...
16
votes
9answers
508 views

What are the pros, cons, and hitches of having only the players roll dice?

I ran a variant of DnD3.5 a few years a go with this house rule Player Only Rolls. The basic of the idea was that the referee never rolls at all. The players roll to attack vers the creatures AC. They ...
9
votes
2answers
539 views

Any Non-Unit-Payroll Based Merc Contract Mechanism?

FM: Mercs and its predecessors lays out a fine little minigame mechanic for mercenary contract negotiations. I like the bargaining point system, as a concept. Given the level of standardization in ...
8
votes
4answers
330 views

Will a house-rule for trained skills work?

I've been using a house rule for a while now. If you have a trained skill, and you are making a knowledge check it's free. For example, if you are trained in nature, and fighting natural beasts; you ...