House rules are small fan created additions and replacements to core rules in a rules set. In most cases, they are not officially sanctioned by the designer, in contrast to optional rules. For substantial new material and rules subsystems, use the [homebrew] tag instead.

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4e Skills in D&D 3.5?

One of my favorite facets of 4e is the new simplified skill system, particularly the reduced skill lists. Stealth vs Hide and Move Silently. Athletics vs Jump and Climb Is there a set of rules ...
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577 views

How do I avoid Paranoia Combat in Exalted?

Paranoia combat reduces Exalted combat to a solved problem: Paranoia Combat" is largely the brainchild of Jon Chung, a poster on rpg.net. You can see some of the basic implementations (and ...
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Will I ruin Pathfinder if I discount firearms?

I'm going for an Old West feel; my players wanted something like Shadowrun but Western instead of Cyberpunk (I love my players so much). Think Trigun with halflings and dragons. They like ...
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687 views

Removing attack spells from Cantrips [closed]

I have been thinking about removing the Cantrip spells that are exclusively used as attack spells (i.e. the description lists it as doing damage only). This in effect will make Cantrips non-lethal ...
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Is there a way to make the damage system in 4e more like previous editions?

I have been playing 4e for almost 3 years now and have noticed that the average character has the capacity to take massive amounts of damage each day without any ill effects the next day. I have even ...
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321 views

Does crafting necessarily require spending gold?

I know the crafting rules say you have to spend gold to represent the cost of materials used in crafting something, but what about in a situation where you aren't in a city and can't reasonably just ...
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1answer
937 views

Is giving players extra HP based on their level going to unbalance my game?

In my group, we are taking it in turns to DM. We are currently on our 2nd adventure and I am preparing to DM the next one. During my preperations, I have discovered a potential problem. Our first DM ...
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How do you improve Death Saves for the character?

I don't know if my group is particularly incompetent in combat or if its our own feckless dice at fault, but we frequently find ourselves locked in desperate combat, with multiple members of the party ...
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469 views

How would I make custom items into a set?

Magic Item Compendium introduced us to magic item sets, which as their name implied were thematically-linked sets of magic items that provided bonus benefits for wearing multiple items from that set ...
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827 views

How useful would a house ruled immediate Counterspell ability in Pathfinder be?

I have been GMing for 10 years, and we are currently are using Pathfinder with little to no house rules. The only character that has ever used counterspell is when we made a prestige class up that ...
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574 views

What's a reasonable rule for relaxing item creation feat requirements?

I have a cleric who will be 7th level (as soon as I give XP). He is the brains, heart and soul of the party. He also has big plans. As a DM I try to allow my players some leg-room when it comes to ...
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509 views

Game design differences between contested rolls and general attack rolls in combat

Background: Our group does D&D 3.5/4e one week, and a different system the other week (we've done GURPS and Serenity, and I'm going to be running Mutants and Masterminds 3rd edition). I've ...
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722 views

Repeating The Same Half Action and other Combat Enhancers

When my previous group and I got a hold of the Dark Heresy rulebook (practically the day it came out), we were all pretty satisfied with the rules, with the exception of one. We noticed that the ...
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332 views

How can I add a cultural game mechanic to Pathfinder?

I was reading this article on how most people play all races exactly the same. The author hinted at replacing races in Pathfinder with a culture mechanic, but didn't really go into the details. I ...
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1answer
412 views

Making monks better but not broken

I am about to run a campaign where 2 of the 3 PCs are monk-based classes. They will be starting at level 10 and I expect the campaign to run till 15 or 16. One is a Monk 2/ Sorcerer 4/ Enlightened ...
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997 views

Using 3d6 instead of d20 for D&D Next

I am currently running a campaign with D&D Next playtest packet released at September. My player has been complaining about his terrible attack rolls (He didn't prevail because of fumbles, even at ...
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398 views

How have the rules of D&D 5e been modified for the Adventure Zone podcast?

I listen to the popular podcast The Adventure Zone, which consists of a D&D (5th Edition) campaign played by the McElroy brothers from My Brother, My Brother, and Me, and their father, but I have ...
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Is a Staff with Finesse balanced?

If you've seen the movie Ip Man, you'll remember that he used long wooden implements in a way akin to a staff, yet focused on quick, precise strikes, rather than brute-strength bashing. What's a ...
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505 views

Mechanical side effects of randomised Initiative in 5e

Initiative I am starting a new 5e campaign and I am planning to use randomised initiative. I feel recording initiative take too long, for both my players and me. I tried grouping monsters and ...
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Rules for increasing ability scores in Basic D&D?

Are there any rules (house or otherwise) for increasing ability scores after character creation in Basic D&D or any of its retro clones? (Other than magic items or wishes.) When we generated ...
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4answers
889 views

Creating rules for jumping or climbing onto monsters?

Partly inspired by this thread's discussion about creative role-playing and one answer there referring to stunts, I wanted to adapt a similar concept to the fairly rules-strict D&D 4th Edition. ...
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What are the consequences of eliminating the experience points cost to craft magic items?

I'm DMing a Warcraft-themed campaign using the World of Warcraft Role-playing Game books and some Dungeons and Dragons 3.5 books. The players are interested in crafting their own equipement, but it ...
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292 views

What's the purpose of not allowing tests to be converted in Burning Wheel?

I'm currently reading through Burning Wheel Gold and found a very odd quirk; the rules say that tests for advancing Skills or Stats cannot be converted to a different sort of test (for example, ...
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199 views

Is choosing a different class feature too good as a (house rule) replacement for a redundant feat?

In the group I DM for there was a player playing a 5th level Rogue / 4th level Assassin. He gained another Assassin level and he would have received Improved Uncanny Dodge, but he already had the ...
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Can a Monk use/trigger Defensive Duelist while wielding a monk weapon (or unarmed)?

Defensive Duelist requires wielding a finesse weapon, yet one of Monks' abilities is to treat Monk weapons (including staves and unarmed strikes) as "having finesse" (in all but name: it allows monks ...
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599 views

Can a player create an AI?

Skimming the web and source books I have yet to find anything that discusses players programming AIs. I'd imagine it would be a very complicated process, but I'm curious what would go into it. Is it ...
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Playing (some) monster races without racial HD

I'm interested in whether it is possible to play certain (monstruous) humanoids from MM without adding their racial HD, whist at the same time preserving balance. What exactly would I need to do to ...
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2answers
490 views

What house-rules would be appropriate for a D&D Ironman game?

In a game I'm planning on running, I'm planning to run it in an "Ironman" fashion, reminiscent of Nethack and the Diablo options. I have established that: there will be no possibility of ...
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239 views

Using a 'confidence' buff to reduce party splitting up

I am GMing a game for the first time and we are 2 sessions in. We are playing D6 star wars, and its tending to be comic, which is great. There are 5 players, which manageable but quite busy. They are ...
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2answers
251 views

Modifying spell components to add flavor

One of my player's character is playing a tiefling wizard (evil party). He asked me if he could modify the spells components to add flavor and narrative uniqueness. I said yes, of course, and we ...
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1answer
198 views

What would being able to split the move action do to combat?

In D&D5e a player can choose to do his standard action while moving. So a character (who can normally move 30 feet) may move 10 feet, then attack, and then move again in any direction up to his ...
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2answers
323 views

Dresden Files RPG: Can Spells Mimic or Replace other Skills?

I haven't found the section in the DFRPG Your Story Core Rule book that specifically talks about if a Spell could fully replace Skills. Can anybody point me to the specific section in the book that ...
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221 views

What are the rules of natural healing?

I've read a few times the core rules of Microlite20, and the Expert Rules, but didn't find a place where it explained how PCs healed naturally. What rules should I use for that? The ones in the ...
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246 views

Respawn with stat reductions system

(We play Death Watch, but that is not central to my question.) My idea is that the players enter a sentient dungeon that wants them to conquer it and is actively helping them by keeping them alive. ...
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2answers
282 views

Improving Animal Companions for E6 Gestalt Characters

In my experience, Animal Companions for Gestalt characters seem especially underpowered. As the DM, I have a 2-part plan to address this. Max out HP vs Rolling Allow Gestalt Druid/Rangers to ...
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702 views

A fast rule to replace iterative attacks

In D&D 3.5, higher-level players and monsters get iterative attacks. This can slow down the game sometimes. Therefore, I am looking for an alternative rule that fulfills the following requisites: ...
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Impact of allowing characters to change their main casting stat

I have never really understood the rationale of "wizards use Int, clerics use Wis and sorcerers use Cha". So for my new campaign, I am considering getting rid of that rule, and allowing characters to ...
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3answers
426 views

Overall mechanical effects of 16 point buy in 5e

Our DM allows a point buy of ability 16, with a cost of 12. The total cost is still at 27. I feel this is harmful for balance, because a +1 on your main ability allows reaching a stat of 20 by level ...
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4answers
761 views

Mini Six: How can I avoid the “dodge” skill tax?

I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
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391 views

On-the-Fly Crafting

I do not believe there are any 5e rules for this, so this is as much asking for potential houserules as anything else. If there is an official rule somewhere, by all means, please point it out. Let's ...
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2answers
224 views

Making a rules-light non-combat version of Call of Cthulhu

I'm familiar with the very basics of BRP system and I have 6th edition CoC corebook, but right now my schedule doesn't allow me to even glance through it. Aside from the obviously essential skill ...
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405 views

How can one houserule a fighter's class feature in 3.5 for improvised weapons?

I am looking for a feat or alternate class feature that would enable a fighter to use improvised weapons while maintaining balance. If you are familiar with Kambei from 7 Samurai or Afro from Afro ...
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448 views

Games with a granular alignment system?

I've recently started out a Basic Fantasy campaign with several new players. In this campaign, I want their characters to gradually gain their alignments based on they actions they take. For example, ...
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287 views

What would be the pros and cons of removing ability scores from O D&D?

Recently, I've been playing quite a bit of a variant on the Swords & Wizardy retroclone of O-D&D. What our group has noticed in general is that high and low scores rarely matter, and even ...
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4answers
305 views

How can I simplify Duel of Wits to make it more like Bloody Versus?

My problem We're playing Burning Wheel (Gold). About once every two sessions, we run into this problem with Duel of Wits: We want the graduated outcomes of Duel of Wits: we'd like to start with two ...
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1answer
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How to address Damage/Toughness bias in M&M Tradeoffs

The Basic Problem Right, Mutants and Masterminds is a True20 system where everything is resolved via rolling a d20. Attacks are made by rolling a d20 and adding the attack bonus, trying to match or ...
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What class features or items can be given to a fighter in Dungeons and Dragons 4e to allow him to parry as his mark punishment?

In a game I am in, the DM wants to encourage the fighter, who is a very reluctant defender to more actively defend. The fighter is built on the "gentleman adventurer" lines, and the DM has expressed ...
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379 views

Penalties to running long distances outside of combat?

I'm running a game with a couple of friends, one of which is a druid with a base speed of 8, and the party has hired some horses (speed 10) but almost lost one in combat as an enemy tried to escape on ...
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130 views

Is there a penalty for rolling consecutive tens?

In 2nd edition Legend of the Five Rings, is there a penalty for rolling too many tens in a row (like in monopoly for rolling doubles 3 times in a row)? For some reason I'm convinced there is, but it ...
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How can I adapt elements of the Gumshoe investigation system to Ars Magica?

Many of my games feature a heavy investigation influence. Gumshoe, being designed for investigation, provides a way of finding clues and manipulating clues that provides for a far more enjoyable ...