House rules are fan created additions and replacements to core rules in a rules set. In most cases, they are not officially sanctioned by the designer, in contrast to optional rules.

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Creating rules for jumping or climbing onto monsters?

Partly inspired by this thread's discussion about creative role-playing and one answer there referring to stunts, I wanted to adapt a similar concept to the fairly rules-strict D&D 4th Edition. ...
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2answers
368 views

How would I make custom items into a set?

Magic Item Compendium introduced us to magic item sets, which as their name implied were thematically-linked sets of magic items that provided bonus benefits for wearing multiple items from that set ...
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399 views

Game design differences between contested rolls and general attack rolls in combat

Background: Our group does D&D 3.5/4e one week, and a different system the other week (we've done GURPS and Serenity, and I'm going to be running Mutants and Masterminds 3rd edition). I've ...
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How do you improve Death Saves for the character?

I don't know if my group is particularly incompetent in combat or if its our own feckless dice at fault, but we frequently find ourselves locked in desperate combat, with multiple members of the party ...
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3answers
435 views

Can a Monk use/trigger Defensive Duelist while wielding a monk weapon (or unarmed)?

Defensive Duelist requires wielding a finesse weapon, yet one of Monks' abilities is to treat Monk weapons (including staves and unarmed strikes) as "having finesse" (in all but name: it allows monks ...
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384 views

Can a player create an AI?

Skimming the web and source books I have yet to find anything that discusses players programming AIs. I'd imagine it would be a very complicated process, but I'm curious what would go into it. Is it ...
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448 views

What house-rules would be appropriate for a D&D Ironman game?

In a game I'm planning on running, I'm planning to run it in an "Ironman" fashion, reminiscent of Nethack and the Diablo options. I have established that: there will be no possibility of ...
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177 views

Modifying spell components to add flavor

One of my player's character is playing a tiefling wizard (evil party). He asked me if he could modify the spells components to add flavor and narrative uniqueness. I said yes, of course, and we ...
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1answer
204 views

What are the rules of natural healing?

I've read a few times the core rules of Microlite20, and the Expert Rules, but didn't find a place where it explained how PCs healed naturally. What rules should I use for that? The ones in the ...
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2answers
181 views

Dresden Files RPG: Can Spells Mimic or Replace other Skills?

I haven't found the section in the DFRPG Your Story Core Rule book that specifically talks about if a Spell could fully replace Skills. Can anybody point me to the specific section in the book that ...
6
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1answer
761 views

Using 3d6 instead of d20 for D&D Next

I am currently running a campaign with D&D Next playtest packet released at September. My player has been complaining about his terrible attack rolls (He didn't prevail because of fumbles, even at ...
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238 views

Respawn with stat reductions system

(We play Death Watch, but that is not central to my question.) My idea is that the players enter a sentient dungeon that wants them to conquer it and is actively helping them by keeping them alive. ...
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231 views

Improving Animal Companions for E6 Gestalt Characters

In my experience, Animal Companions for Gestalt characters seem especially underpowered. As the DM, I have a 2-part plan to address this. Max out HP vs Rolling Allow Gestalt Druid/Rangers to ...
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5answers
655 views

A fast rule to replace iterative attacks

In D&D 3.5, higher-level players and monsters get iterative attacks. This can slow down the game sometimes. Therefore, I am looking for an alternative rule that fulfills the following requisites: ...
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5answers
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Impact of allowing characters to change their main casting stat

I have never really understood the rationale of "wizards use Int, clerics use Wis and sorcerers use Cha". So for my new campaign, I am considering getting rid of that rule, and allowing characters to ...
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3answers
237 views

What's the purpose of not allowing tests to be converted in Burning Wheel?

I'm currently reading through Burning Wheel Gold and found a very odd quirk; the rules say that tests for advancing Skills or Stats cannot be converted to a different sort of test (for example, ...
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4answers
573 views

Mini Six: How can I avoid the “dodge” skill tax?

I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
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2answers
346 views

How can one houserule a fighter's class feature in 3.5 for improvised weapons?

I am looking for a feat or alternate class feature that would enable a fighter to use improvised weapons while maintaining balance. If you are familiar with Kambei from 7 Samurai or Afro from Afro ...
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377 views

Games with a granular alignment system?

I've recently started out a Basic Fantasy campaign with several new players. In this campaign, I want their characters to gradually gain their alignments based on they actions they take. For example, ...
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245 views

How can I simplify Duel of Wits to make it more like Bloody Versus?

My problem We're playing Burning Wheel (Gold). About once every two sessions, we run into this problem with Duel of Wits: We want the graduated outcomes of Duel of Wits: we'd like to start with two ...
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4answers
2k views

What class features or items can be given to a fighter in Dungeons and Dragons 4e to allow him to parry as his mark punishment?

In a game I am in, the DM wants to encourage the fighter, who is a very reluctant defender to more actively defend. The fighter is built on the "gentleman adventurer" lines, and the DM has expressed ...
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1answer
341 views

Penalties to running long distances outside of combat?

I'm running a game with a couple of friends, one of which is a druid with a base speed of 8, and the party has hired some horses (speed 10) but almost lost one in combat as an enemy tried to escape on ...
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1answer
117 views

Is there a penalty for rolling consecutive tens?

In 2nd edition Legend of the Five Rings, is there a penalty for rolling too many tens in a row (like in monopoly for rolling doubles 3 times in a row)? For some reason I'm convinced there is, but it ...
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1answer
170 views

How can I adapt elements of the Gumshoe investigation system to Ars Magica?

Many of my games feature a heavy investigation influence. Gumshoe, being designed for investigation, provides a way of finding clues and manipulating clues that provides for a far more enjoyable ...
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1answer
138 views

What unfortunate side effects am I missing in allowing a feint as part of movement at a -10 penalty?

Within Mutants and Masterminds, if you have a feat called Acrobatic Bluff, you can make use an Acrobatics check in place of Bluff for the purpose of feinting to make someone flat-footed for your next ...
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1answer
110 views

What kind of equipment rules for low bonus dice and low pool points game?

Background I've played in and story guided several games of the Shadow of Yesterday and Solar system, but in none of those we have used any formal equipment rules. Equipment has mostly made some ...
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571 views

Is a Staff with Finesse balanced?

If you've seen the movie Ip Man, you'll remember that he used long wooden implements in a way akin to a staff, yet focused on quick, precise strikes, rather than brute-strength bashing. What's a ...
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447 views

Are there any skill rank house rules?

My group is fairly small (3 characters including my own), and ranks in skills seem to be a bit off for us. We are calculating skill ranks properly for each of our characters, but our ranger seems to ...
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4answers
478 views

Should I allow Prestidigitation to ignite Grease (the game allows the Grease to be flammable)?

In 3.5 Prestidigitation is used mostly as a "flavor" spell. However, I noticed that in Next they added a new use for it. You instantaneously light or snuff out a candle, a torch, or a small ...
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5answers
256 views

Making skill-based feats attractive

So everyone knows that the feats that give bonuses to skills are... lackluster at best. I was wondering if anyone has tried implementing any changes to these feats to make them more attractive choices ...
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5answers
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Rules for increasing ability scores in Basic D&D?

Are there any rules (house or otherwise) for increasing ability scores after character creation in Basic D&D or any of its retro clones? (Other than magic items or wishes.) When we generated ...
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3answers
151 views

Should house rules and custom material be created before experiencing the game? [closed]

Let's take a new GM. New in the sense of "new to a specific game", not new to GMing. The GM read all the rules from cover to cover and he understands them, but never played. Should he start house ...
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3answers
473 views

Counter-Attack Houserule

I'm thinking of making a house rule for Pathfinder which lets you counter attack when your opponent rolls a natural 1 to attack. First, is there already a counter attack system in Pathfinder? If not, ...
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1answer
280 views

What sort of check should be used for my frenzy ability's stay-in-control aspect?

My D&D 3.5e character is a half-shark/half-man, and I want to give him a boost ability that allows him to indulge in his frenzy or instinct and gain bonuses during battle. Doing so, however, would ...
4
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3answers
159 views

Slayer Weapon Specialization with More Weapon Groups

I made a half-orc slayer to use in a DnD 4E Neverwinter campaign. I got him all set up to use a longspear. The Spear Expertise feat adds damage on a charge, half-orcs' Swift Charge feature gives them ...
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3answers
181 views

House rules for making specific components matter for spells, magical and mundane item creation?

I started getting back into D&D edition 3.5 a few weeks ago as a DM. I do not like the generalizations in which are written into the magical item creation. I am trying to make a more specific ...
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2answers
636 views

Is there an oldschool-style morale system for D&D 3e?

Oldschool D&D has rules for morale, such as these from Labyrinth Lord: Monsters have a listing for morale, which represents how likely they are to fight or flee when in an aencounter. Morale ...
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2answers
203 views

Is there a tested spell-research like mod for D&D 4e?

I'm looking for a mod to D&D 4e which reintroduces spell-research in a balanced way. Are there any of them around, which have been play tested and seem to work without unbalancing things too far?
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1answer
483 views

How to address Damage/Toughness bias in M&M Tradeoffs

The Basic Problem Right, Mutants and Masterminds is a True20 system where everything is resolved via rolling a d20. Attacks are made by rolling a d20 and adding the attack bonus, trying to match or ...
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1answer
2k views

Question about the Assassin (Executioner) Ninja Build

I'm just getting into 4e D&D, and when I wanted to make an Assassin (Executioner) because of his ability to use poisons, I saw the "Way of the Ninja" as a guild choice, looked at it and loved the ...
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2answers
87 views

Creating new minor talents for an Empath/Telepath

I'm an old GM, new to DFRPG. How would you create an empath or mind reader minor talent? I was thinking: Empath: You can use your empathy skill to roll an assessment check and reveal a character's ...
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1answer
43 views

Mission Allowance house-rule ramifications

I'll preface by saying I'm not sure if this question belongs here. The asking help page indicates it's borderline acceptable, so I'll just post this here and see how it goes. A slight problem we've ...
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1answer
145 views

What side effects might arise from modifying the XP cost to increase traits in the Storytelling system by category primacy?

Currently, the Storytelling and Storyteller Systems have primary/secondary/tertiary skills/abilities, and at character creation, the primary have more points, whereas the tertiary have less points. ...
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2answers
364 views

Castle Falkenstein: Is there a faster Magic system?

I love running games in the Castle Falkenstein diceless system. However, I find the CF magic system to be a little slow (to set up, run and play) for a high-fantasy campaign. Can anyone suggest ...
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3answers
387 views

House rules for flanking

I am currently considering house ruling flanking to be: If two or more enemies are adjacent to you, you are considered flanked. I do this because I want to break up the conga line of death that ...
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4answers
336 views

Alternate class system for MtG inspired setting

I'm trying to create some house rules to run a Pathfinder campaign in Ravnica, a M:tG plane which has 10 guilds, each one with a very specific philosophy and societal role. I wish guilds to be : ...
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4answers
544 views

How to discourage players from roleplaying out of their alignment when using a 3.5e alignment system in a 4e game?

My GM would like to implement the 3.5e grid-based alignment system in his 4th edition game. He would also like to implement better penalties for not playing within your alignment. I understand that ...
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4answers
338 views

Custom rules for character advancement

Normally a cleric would gain +1 to attack bonus, +1 to fort save, +1 to will save, +1 1st-level spell per day and +1d8 hit points (+CON) when he reached level 2. I've always found this mechanic kind ...
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2answers
169 views

Would it be OK to change a Dragonfire Adept's base breath weapon?

Would there be anything wrong with changing a Dragonfire Adept's base breath weapon element to something other than fire? I was working on a Dragonfire Adept that was supposed to have been descended ...
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2answers
206 views

How can I make up a Familiar Companion Edge?

I've been thinking about it a lot, and well... there's already the beastmaster edge out there, however it doesn't really seems fit for an arcane character, as in other systems familiars are far more ...