House rules are fan created additions and replacements to core rules in a rules set. In most cases, they are not officially sanctioned by the designer, in contrast to optional rules.

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What are the rules of natural healing?

I've read a few times the core rules of Microlite20, and the Expert Rules, but didn't find a place where it explained how PCs healed naturally. What rules should I use for that? The ones in the ...
3
votes
4answers
490 views

Would adding a Move-Attack-Move “basic combat power” to DnD 4e unbalance the game?

I've been thinking of adding a power to DnD4e as a basic maneuver that all players can do. I'm not certain yet if this power should be regulated to only BRA (Basic ranged attack) or if it's ok for it ...
4
votes
1answer
142 views

What side effects might arise from modifying the XP cost to increase traits in the Storytelling system by category primacy?

Currently, the Storytelling and Storyteller Systems have primary/secondary/tertiary skills/abilities, and at character creation, the primary have more points, whereas the tertiary have less points. ...
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3answers
452 views

3.5e Variant Rules

I'm thinking of starting a new campaign with a laundry list of house rules. The variant rules on the SRD seem worth while. As an example, using 'armor as DR' and 'Spell Points' are at the top of my ...
12
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3answers
654 views

CoC's Sanity-like rules for the nWoD?

Is there a good adaptation of Call of Cthulhu's Sanity rules to the Storytelling system of the new World of Darkness (possibly replacing Morality)? (Edited the title to make it more precise.)
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6answers
354 views

How to deal with broken combos?

Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
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2answers
435 views

What house-rules would be appropriate for a D&D Ironman game?

In a game I'm planning on running, I'm planning to run it in an "Ironman" fashion, reminiscent of Nethack and the Diablo options. I have established that: there will be no possibility of ...
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4answers
437 views

Rules modifications for Exalted Clinches

In the basic rules for Exalted a successful clinch allows the attacker to do the all of following: Squeeze the target for damage Reduce the targets DV to zero Changes the tick on which the target ...
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3answers
548 views

Repeating The Same Half Action and other Combat Enhancers

When my previous group and I got a hold of the Dark Heresy rulebook (practically the day it came out), we were all pretty satisfied with the rules, with the exception of one. We noticed that the ...
7
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6answers
823 views

Is there a way to make the damage system in 4e more like previous editions?

I have been playing 4e for almost 3 years now and have noticed that the average character has the capacity to take massive amounts of damage each day without any ill effects the next day. I have even ...
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1answer
1k views

House ruling the Shaman's Spirit Companion's HP

As written, the Shaman's spirit companion has a damage threshold set at 10+half-level. At levels below 4, this is above the average damage (level+8) of a monster, and above 4, it quickly becomes an ...
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19answers
3k views

How do you help players not focus on the rules?

Background - My Group's Gaming Style When I GM, I run games loosely from a rules standpoint, and do not feel bound to adhere to what the rulebook says when it doesn't make sense in a given situation. ...
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2answers
201 views

Is there a tested spell-research like mod for D&D 4e?

I'm looking for a mod to D&D 4e which reintroduces spell-research in a balanced way. Are there any of them around, which have been play tested and seem to work without unbalancing things too far?
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5answers
1k views

Firearms for DnD

My DM would like to run a DnD adventure set in 1930s-tech era, replacing technology with magic-punk stuff. He's pulling a lot from Eberron. Guns will exist, however, and he's just "renaming" bows ...
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3answers
1k views

How do you improve Death Saves for the character?

I don't know if my group is particularly incompetent in combat or if its our own feckless dice at fault, but we frequently find ourselves locked in desperate combat, with multiple members of the party ...
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3answers
1k views

4e Skills in D&D 3.5?

One of my favorite facets of 4e is the new simplified skill system, particularly the reduced skill lists. Stealth vs Hide and Move Silently. Athletics vs Jump and Climb Is there a set of rules ...
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4answers
2k views

What class features or items can be given to a fighter in Dungeons and Dragons 4e to allow him to parry as his mark punishment?

In a game I am in, the DM wants to encourage the fighter, who is a very reluctant defender to more actively defend. The fighter is built on the "gentleman adventurer" lines, and the DM has expressed ...
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9answers
526 views

What are the pros, cons, and hitches of having only the players roll dice?

I ran a variant of DnD3.5 a few years a go with this house rule Player Only Rolls. The basic of the idea was that the referee never rolls at all. The players roll to attack vers the creatures AC. They ...
9
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2answers
546 views

Any Non-Unit-Payroll Based Merc Contract Mechanism?

FM: Mercs and its predecessors lays out a fine little minigame mechanic for mercenary contract negotiations. I like the bargaining point system, as a concept. Given the level of standardization in ...
8
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4answers
354 views

Will a house-rule for trained skills work?

I've been using a house rule for a while now. If you have a trained skill, and you are making a knowledge check it's free. For example, if you are trained in nature, and fighting natural beasts; you ...