House rules are fan created additions and replacements to core rules in a rules set. In most cases, they are not officially sanctioned by the designer, in contrast to optional rules.

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Custom rules for character advancement

Normally a cleric would gain +1 to attack bonus, +1 to fort save, +1 to will save, +1 1st-level spell per day and +1d8 hit points (+CON) when he reached level 2. I've always found this mechanic kind ...
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5answers
613 views

A fast rule to replace iterative attacks

In D&D 3.5, higher-level players and monsters get iterative attacks. This can slow down the game sometimes. Therefore, I am looking for an alternative rule that fulfills the following requisites: ...
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2answers
78 views

How should I handle Brash Assault?

Brash Assault is a 1st level Warlord at-will power, the Hit line is equivalent to a melee basic attack, but the Effect is more interesting: Effect: The target can make a melee basic attack against ...
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1answer
201 views

What are the rules of natural healing?

I've read a few times the core rules of Microlite20, and the Expert Rules, but didn't find a place where it explained how PCs healed naturally. What rules should I use for that? The ones in the ...
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724 views

I need help with making a were tyrannosaurus PC in Pathfinder

I am a fairly new DM and I recently got some of my friends to start a campaign with me as DM using Pathfinder. One of the players has been really trying hard to make it an enjoyable adventure, as ...
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1answer
61 views

Difficulty for non jury rigged traps

This is a follow up to this question after reading the rules I realized they don't quite fit all of my use cases, so being a novice GM, I'm hoping the community can help me come up with some advanced ...
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1answer
55 views

“Slow” traps in the world of darkness

This is a follow up to this question after reading the rules I realized they don't quite fit all of my use cases, so being a novice GM, I'm hoping the community can help me come up with some advanced ...
9
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1answer
89 views

Rolling math fixes into default progression

I am very new to 4e, trying to wrap my head around it, and to be honest I find it a lot less structured, oddly enough, than 3.5. Because each class is compartmentalized, with little overlap, I find it ...
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2answers
114 views

Dresden Files RPG: Can Spells Mimic or Replace other Skills?

I haven't found the section in the DFRPG Your Story Core Rule book that specifically talks about if a Spell could fully replace Skills. Can anybody point me to the specific section in the book that ...
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2answers
74 views

Creating new minor talents for an Empath/Telepath

I'm an old GM, new to DFRPG. How would you create an empath or mind reader minor talent? I was thinking: Empath: You can use your empathy skill to roll an assessment check and reveal a character's ...
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5answers
2k views

My party doesn't want to get rid of an unbalanced house rule

I've posted about this house rule before wherein my DM decided that upon levelling up we would add our Constitution modifier to the hitpoints gained. This was due to our first session where we ...
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1answer
332 views

Penalties to running long distances outside of combat?

I'm running a game with a couple of friends, one of which is a druid with a base speed of 8, and the party has hired some horses (speed 10) but almost lost one in combat as an enemy tried to escape on ...
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2answers
93 views

Software to simulate battles for testing out house rules

I'm playing Scion with my group and we are quite dissatisfied with the combat system (esp. melee vs. gunfighting and rolling damage) and its interaction with specific powers and mechanics (hardness, ...
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1answer
904 views

Is giving players extra HP based on their level going to unbalance my game?

In my group, we are taking it in turns to DM. We are currently on our 2nd adventure and I am preparing to DM the next one. During my preperations, I have discovered a potential problem. Our first DM ...
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0answers
81 views

Breaking up the Plasma Drive Propulsion

Every Demon starts with Propulsion in Demon Form. It is difficult and limited to get additional Propulsions, but not impossible. Propulsions are (as the name suggests) movement abilities, though many ...
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3answers
819 views

What Are Freedom of Movement's Limits?

What conditions and effects does the spell freedom of movement [abjur] (PH 233) overcome? I want a fair, reasonable, and consistent method to determine what spells and conditions are overcome by the ...
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1answer
267 views

What sort of check should be used for my frenzy ability's stay-in-control aspect?

My D&D 3.5e character is a half-shark/half-man, and I want to give him a boost ability that allows him to indulge in his frenzy or instinct and gain bonuses during battle. Doing so, however, would ...
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5answers
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Balancing Spellcasters; Spontaneous Casters versus Prepared Casters

So ask any optimizer and they'll almost always tell you the same thing: in 3.5 classes that prepare spells are better than spontaneous spellcasters. It's generally not thought of as even a contest. ...
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3answers
140 views

Slayer Weapon Specialization with More Weapon Groups

I made a half-orc slayer to use in a DnD 4E Neverwinter campaign. I got him all set up to use a longspear. The Spear Expertise feat adds damage on a charge, half-orcs' Swift Charge feature gives them ...
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3answers
968 views

How to determine PC genetics in D&D for the purpose of creating 2nd generation PC's

I remember watching "The Dungeons & Dragons Experience" and one of the people featured in the documentary mentioned how him and his friends had developed a way to blend and randomize attributes of ...
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6answers
728 views

Would it be fair to ask the GM for benefits for self-imposed character limitations?

Is it fair to ask the DM for some kind of benefit if you give your character self-imposed weaknesses/downsides with definite consequences/mechanics behind them? For example, if I had a character with ...
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3answers
808 views

How can I use improvised consequences to make combat more interesting?

In DnD 4e, the consequences for being hit by basic attacks are a simple loss of HP, and narration is what gives the basic attacks their 'spice'. The use of encounter and daily powers is the main ...
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5answers
237 views

Making skill-based feats attractive

So everyone knows that the feats that give bonuses to skills are... lackluster at best. I was wondering if anyone has tried implementing any changes to these feats to make them more attractive choices ...
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2answers
215 views

Improving Animal Companions for E6 Gestalt Characters

In my experience, Animal Companions for Gestalt characters seem especially underpowered. As the DM, I have a 2-part plan to address this. Max out HP vs Rolling Allow Gestalt Druid/Rangers to ...
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1answer
270 views

Can Paranoia be revamped to be a cooperative game?

So, some of you may or may not remember a previous question that I had asked on this site. Now I may be asking for the exact opposite. My group wasn't very impressed with the whole "we're playing ...
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1answer
214 views

Making monks better but not broken

I am about to run a campaign where 2 of the 3 PCs are monk-based classes. They will be starting at level 10 and I expect the campaign to run till 15 or 16. One is a Monk 2/ Sorcerer 4/ Enlightened ...
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How do you improve Death Saves for the character?

I don't know if my group is particularly incompetent in combat or if its our own feckless dice at fault, but we frequently find ourselves locked in desperate combat, with multiple members of the party ...
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3answers
478 views

Expand the numeric scale of Strands of Fate

I haven't played any of these narrative focused games like Fate but would like to. My players are very used to other more hands-on type of game where the numbers are plainly what your character is. ...
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3answers
331 views

How to ensure players spend XP on both short- and long-term benefits in Numenera?

I recently bought the core rulebook for Numenera. As well as reading through it to learn the system, I've been reading online reviews. It seems from reading what other experienced Role-Players think, ...
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5answers
572 views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
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5answers
3k views

How do I remove a poorly-designed rule without my players feeling cheated?

(This question is inspired by by Neil Slater's answer here: What are the acceptable limits for questions using the probability tag?. Other related questions are: Rules for increasing ability scores in ...
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1answer
129 views

What unfortunate side effects am I missing in allowing a feint as part of movement at a -10 penalty?

Within Mutants and Masterminds, if you have a feat called Acrobatic Bluff, you can make use an Acrobatics check in place of Bluff for the purpose of feinting to make someone flat-footed for your next ...
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3answers
319 views

Is it possible to substitute actual items for the material components in spells?

Generally speaking, material components and focus objects for spells (or at least, the ones without costs listed) are there purely for flavour and the occasional lame joke (like using fur and an amber ...
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1answer
126 views

Combining Swordsage and Broken One Substitution Levels [closed]

I want to be able to offer my DM suggestions about how this can work mechanically. I want to use the Broken One monk substitution levels from Champions of Valor 36-7 but use Tome of Battle's swordsage ...
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5answers
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Rules for increasing ability scores in Basic D&D?

Are there any rules (house or otherwise) for increasing ability scores after character creation in Basic D&D or any of its retro clones? (Other than magic items or wishes.) When we generated ...
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2answers
359 views

How would I make custom items into a set?

Magic Item Compendium introduced us to magic item sets, which as their name implied were thematically-linked sets of magic items that provided bonus benefits for wearing multiple items from that set ...
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1answer
180 views

Looking for a story board alike sheet for a custom rpg

I am playing via Skype to a custom role playing game with some friends. The game is like an Age of Empires by turns and no one but the GM knows about anyone. I don't know the rules (dice based) but ...
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1answer
401 views

Genius: The Transgression house rules

I gather that work on the Genius: The Transgression fansplat has ceased, since there haven't been updates in 2 years on the official site. However, I'm having trouble with some of the gameplay and ...
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4answers
336 views

Are there any skill rank house rules?

My group is fairly small (3 characters including my own), and ranks in skills seem to be a bit off for us. We are calculating skill ranks properly for each of our characters, but our ranger seems to ...
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1answer
121 views

Does a disguise check using magical aid take less time?

In Player's Handbook, the rules for Disguise say creating a disguise takes 1d3x10 minutes, and that using magic like alter self, shapechange, polymorph self, or disguise self adds a +10 modifier to ...
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3answers
150 views

House rules for making specific components matter for spells, magical and mundane item creation?

I started getting back into D&D edition 3.5 a few weeks ago as a DM. I do not like the generalizations in which are written into the magical item creation. I am trying to make a more specific ...
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3answers
179 views

homerule for experience sharing between party members

There are possibly huge gap between caster and non-caster characters in a party. Caster have plenty of options of getting rid of own experience in exchange for various boosts. Item creation, wish ...
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1answer
46 views

What happens when a Dragonfire Adept with a template uses Humanshape?

If a Dragonfire Adept has the Draconic template (LA+1) then uses Humanshape, does that affect his alternate forms in any way? Would that allow him to apply his template to his other forms, or perhaps ...
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3answers
277 views

Can a player create an AI?

Skimming the web and source books I have yet to find anything that discusses players programming AIs. I'd imagine it would be a very complicated process, but I'm curious what would go into it. Is it ...
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2answers
269 views

Where does a traveler arrive when a planar location's unspecified?

When a creature is successfully targeted by an effect that transports the creature to another plane but no location on that plane is specified, where does the creature arrive? If the plane is the ...
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1answer
223 views

How to address Damage/Toughness bias in M&M Tradeoffs

The Basic Problem Right, Mutants and Masterminds is a True20 system where everything is resolved via rolling a d20. Attacks are made by rolling a d20 and adding the attack bonus, trying to match or ...
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489 views

Keeping house-ruled handout feats fair across classes

I'm drafting some new house rules for a coming campaign. First on the chopping block: eschew materials. I want rid of the constraints of virtually costless material components so I'm going to just ...
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1answer
108 views

How can you discover illusions?

Manipulation spells have a mechanic that allows the victim to slowly overcome mental control. Illusions do not work this way, but I feel they should. In our last session the bad guys spent 2 Combat ...
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219 views

What's the purpose of not allowing tests to be converted in Burning Wheel?

I'm currently reading through Burning Wheel Gold and found a very odd quirk; the rules say that tests for advancing Skills or Stats cannot be converted to a different sort of test (for example, ...
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What are the pros, cons, and hitches of having only the players roll dice?

I ran a variant of DnD3.5 a few years a go with this house rule Player Only Rolls. The basic of the idea was that the referee never rolls at all. The players roll to attack vers the creatures AC. They ...