1
vote
0answers
95 views

Managing complexity due to concrete-scale rules [closed]

We are rolling out an RPG system for the fun of it. However, recent tests have lead us to a rather unsolvable problem. In order to make single combat interesting and hopefully realistic, close-combat ...
7
votes
1answer
169 views

Extended conflict / bringing down the pain in hardcore dungeoncrawling

Context I am developing house rules to use Solar system for hardcore dungeoncrawling. I've thus far run one session of the game and combat represented some problems. Rules-wise The characters can ...