0
votes
1answer
89 views

What are some mechanics where players determine the difficulty of performing actions? [closed]

I'm designing an RPG with a central mechanic that allows players to create spells. The mechanic I've developed is very fun in this context: Players are presented with a risk/reward for designing and ...
4
votes
1answer
123 views

Creative Commons RPG [duplicate]

I can't find a complete and generic (or fantasy) RPG system that: Allow me to edit the changes and distribute under a different license Allow me to use comercially I want a game system using the ...
5
votes
5answers
622 views

Is there a fantasy RPG system which does not try to be old-school?

I'm a relatively new player I've was introduced to Fantasy RPG with DnD 3.5 edition and have continued with 4th edition. Now I'm active on forums and I know how they are developing 5th edition, but ...
11
votes
7answers
539 views

What indie systems present sufficiently interesting mechanics or settings to be recommended for an “Uncampaign”?

Recently I concluded a long-running Ars Magica game. In order to fill the gaming gap that left, I've started a series of unrelated one-shots called "Uncampaign." Which is designed around the ...
10
votes
9answers
314 views

Difficulties & Benefits of Choosing A Small-Press RPG

What do you feel are the pros and cons of choosing to play/run an RPG produced by a smaller RPG company over a larger RPG company in terms of customer and product attention, support, and feedback?
14
votes
22answers
1k views

Good first “indie” rpg to try out? [closed]

What would be a good "indie" role-playing game to try out something a little more experimental than the mainstream games? Recently we've been playing D&D3, WFRP 2nd ed, and a FUDGE-game based on ...