Mysteries and crime investigation. Finding and interpreting clues, interrogating witnesses and catching criminals is crucial here.

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4
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0answers
146 views

How do I handle information in Investigations without “bottlenecking” clues? [duplicate]

I'm playing a "Monster of the Week" style campaign with friends based on shows like Supernatural but with lots of gritty combat, using Savage Worlds as our system because of the fighting scenes. I've ...
2
votes
1answer
133 views

Ideas for a plot twist during a hijacking? [closed]

I'm devising a scenario set on a prestigious vehicle (ocean liner, Concorde, or similar). A little while into the voyage, a group of other passengers (separatist rebels) hijack the vessel via small ...
8
votes
3answers
216 views

How can I help the GM make investigation engaging for the whole party?

Inspired by How can I make investigation engaging for the whole party?, this is roughly the same question but from the opposite side of the fence. As a player, how can I make the investigations more ...
15
votes
4answers
1k views

How can I make investigation engaging for the whole party?

I'm about to start a campaign that takes place on a pirate ship. Low magic fantasy setting, loosely based on the Caribbean in the 1600s. Much of the action is going to be centered around various ...
8
votes
1answer
169 views

How do I go about setting up a trial/investigation mission?

I have been running a freeform (no system, basic rules and sheets designed by yours truly), sandbox RPG with a friend of mine for about half a year now. It's my first GM experience and it's been ...
10
votes
4answers
687 views

Investigating suspects and evidence in a D&D3.x based world

First of all, I know there's been a question titled Crime Investigation in a fantasy world. My question is only partially similar to that, though. The problem: In a DnD3.x based world (including ...
6
votes
7answers
415 views

How to make skill use on investigations “important” but failure not derail the plot?

Well guys, following previous recommendations here I was able to build a Horror Themed Savage Worlds campaign that has made my players excited. However they're still getting used to the style, as well ...
13
votes
4answers
563 views

Murder mystery and high fantasy magic - how to make it work?

I am intending to have a murder mystery for my next game, set in a high fantasy setting in 13th Age. The setting we are playing in is very close to Eberron in tone, where magic is prevalent and powers ...
10
votes
1answer
369 views

How do I teach my players to (covertly) gather intelligence?

In my Ars Magica game, the focus is on the "problem of the week." Given the capabilities of magi, once the problem is identified, it's generally solved with a spell or two. (Or the magi flat-out run ...
25
votes
10answers
2k views

Crime Investigation in a fantasy world [closed]

I am writing a campaign which relies heavily on crime: investigating it, clues, leads, witnesses, evidence, corruption, etc... The setting is fantasy, low-tech, and for the time being - let us leave ...
11
votes
5answers
827 views

What skill to use to determine cause of death and analyse wounds?

When running Pathfinder one of the players wanted his character to investigate how a walking corpse had originally died. This obviously calls for some skill check, as the task if far from easy (the ...
12
votes
7answers
442 views

Settings and game mechanics for Sherlock Holmes–inspired theme

We tried to organize an investigation-based campaign, and we used the D&D engine. Unfortunately, this engine is not suited for investigation. The Call of Cthulhu engine is better, but it's deeply ...