I'm devising a scenario set on a prestigious vehicle (ocean liner, Concorde, or similar). A little while into the voyage, a group of other passengers (separatist rebels) hijack the vessel via small ...
Inspired by How can I make investigation engaging for the whole party?, this is roughly the same question but from the opposite side of the fence. As a player, how can I make the investigations more ...
I'm about to start a campaign that takes place on a pirate ship. Low magic fantasy setting, loosely based on the Caribbean in the 1600s. Much of the action is going to be centered around various ...
I am writing a campaign which relies heavily on crime: investigating it, clues, leads, witnesses, evidence, corruption, etc... The setting is fantasy, low-tech, and for the time being - let us leave ...