I am writing a campaign which relies heavily on crime: investigating it, clues, leads, witnesses, evidence, corruption, etc... The setting is fantasy, low-tech, and for the time being - let us leave ...
I'm about to start a campaign that takes place on a pirate ship. Low magic fantasy setting, loosely based on the Caribbean in the 1600s. Much of the action is going to be centered around various ...
One of the answers in What better not to use Fate Core for? was that story lines where information is withheld from the players were less suitable for Fate. However, people commented they had been ...
Well guys, following previous recommendations here I was able to build a Horror Themed Savage Worlds campaign that has made my players excited. However they're still getting used to the style, as well ...
I am going to run a session for a plot. This is going to be an introduction to RPGs, and what I'm trying to do is to add an element of mystery to the plot to keep the players hooked. The plot goes ...
Specifically, I want to make a modern campaign that will start out this mystery case of the session RPG, and then slowly delve into more and more overt supernatural weirdness. This needs a system that ...
In my Ars Magica game, the focus is on the "problem of the week." Given the capabilities of magi, once the problem is identified, it's generally solved with a spell or two. (Or the magi flat-out run ...
First of all, I know there's been a question titled Crime Investigation in a fantasy world. My question is only partially similar to that, though. The problem: In a DnD3.x based world (including ...