I am writing a campaign which relies heavily on crime: investigating it, clues, leads, witnesses, evidence, corruption, etc... The setting is fantasy, low-tech, and for the time being - let us leave ...
I'm about to start a campaign that takes place on a pirate ship. Low magic fantasy setting, loosely based on the Caribbean in the 1600s. Much of the action is going to be centered around various ...
I am intending to have a murder mystery for my next game, set in a high fantasy setting in 13th Age. The setting we are playing in is very close to Eberron in tone, where magic is prevalent and powers ...
We tried to organize an investigation-based campaign, and we used the D&D engine. Unfortunately, this engine is not suited for investigation. The Call of Cthulhu engine is better, but it's deeply ...
When running Pathfinder one of the players wanted his character to investigate how a walking corpse had originally died. This obviously calls for some skill check, as the task if far from easy (the ...
First of all, I know there's been a question titled Crime Investigation in a fantasy world. My question is only partially similar to that, though. The problem: In a DnD3.x based world (including ...
In my Ars Magica game, the focus is on the "problem of the week." Given the capabilities of magi, once the problem is identified, it's generally solved with a spell or two. (Or the magi flat-out run ...
Inspired by How can I make investigation engaging for the whole party?, this is roughly the same question but from the opposite side of the fence. As a player, how can I make the investigations more ...
I have been running a freeform (no system, basic rules and sheets designed by yours truly), sandbox RPG with a friend of mine for about half a year now. It's my first GM experience and it's been ...
Well guys, following previous recommendations here I was able to build a Horror Themed Savage Worlds campaign that has made my players excited. However they're still getting used to the style, as well ...
I'm playing a "Monster of the Week" style campaign with friends based on shows like Supernatural but with lots of gritty combat, using Savage Worlds as our system because of the fighting scenes. I've ...
I'm devising a scenario set on a prestigious vehicle (ocean liner, Concorde, or similar). A little while into the voyage, a group of other passengers (separatist rebels) hijack the vessel via small ...