I am writing a campaign which relies heavily on crime: investigating it, clues, leads, witnesses, evidence, corruption, etc... The setting is fantasy, low-tech, and for the time being - let us leave ...
Giving good clues that offer just enough information can be difficult. I think I tend to not give the players enough information and then to overcompensate with a reveal that comes too easily. ...
I am intending to have a murder mystery for my next game, set in a high fantasy setting in 13th Age. The setting we are playing in is very close to Eberron in tone, where magic is prevalent and powers ...
We tried to organize an investigation-based campaign, and we used the D&D engine. Unfortunately, this engine is not suited for investigation. The Call of Cthulhu engine is better, but it's deeply ...
When running Pathfinder one of the players wanted his character to investigate how a walking corpse had originally died. This obviously calls for some skill check, as the task if far from easy (the ...
In my Ars Magica game, the focus is on the "problem of the week." Given the capabilities of magi, once the problem is identified, it's generally solved with a spell or two. (Or the magi flat-out run ...
Well guys, following previous recommendations here I was able to build a Horror Themed Savage Worlds campaign that has made my players excited. However they're still getting used to the style, as well ...