I know that every kingdom is constructed out of hexes and it's the basis for how large a kingdom is. This goes into what improvements it can have, how many, where the settlements are, ect. But one ...
I have an idea for a campaign in which my players will go with a "colonisation" mission. They will be responsible of exploration and making settlement on unknown land. My question is, if there is any ...
I'm currently running a Pathfinder play-by-post game with some friends, and I decided to try the Kingdom Building rules from Ultimate Campaign. The PCs are goblins who saved a bunch of other goblins ...
The Rules from Ultimate Campaign allow you to build a building in order to generate gold or capital. They assume you are going to combine rooms together in order too make your building, but a player ...
I have a relatively new Dungeon World game that I'm planning out a campaign front or two for, and I've found some inspiration so ideas shouldn't be too hard. My problem is that, should the players ...
Our group is playing the Kingmaker adventure path and we are about to start a kingdom. I'm intending to use the Ultimate Campaign rules for kingdom building (they seem to be genuinely the same, aside ...