I understand that the Laundry RPG (based on Stross' books) utilizes a modified version of the BRP (Call of Cthulhu). What changes/differences with the BRP? Additions?
What options in the Laundry system might make a character significantly more powerful than his group?
What skills sets are a game breaker and would make one PC much more powerful than the rest? Or How would you optimise a character so that they were incredibly more powerful than a "standard" ...
What should a new (and not so experienced) GM watch out for when starting to run a game set in Charles Stross's Laundry universe? Note that all this could be applied to a Call Of Cthulhu game as well ...
Were I new to GMing, would the the adventures in the Black Bag Jobs Laundry supplement be good as starting points or should I look elsewhere?
Ghost have rules to spend POW and what happens when their POW reaches zero but not how to regain those spend points. How can they regain POW is their instantiated state? Should it be something ...
I don't play a lot of RPGs any more, and they're all one-shot games: my days of playing long term, regular campaigns are long behind me. However, one of the few regrets I have about my role-playing ...