17
votes
6answers
553 views

Making magic “magical”

When I work with settings that contain magic, whether traditional fantasy or others, I always perceive something of a tension when trying to portray the magic between the following factors: Magic ...
6
votes
3answers
294 views

A system for tactical magic duels with low handling time?

I'm trying to cobble together a solely magic-based campaign that will have a really flexible system of magic. I've always been a fan of the D20 system, but it does have its limitations: for this ...
9
votes
6answers
362 views

Is there any system which lets me play an astrologer mage?

Is there any system which has a mage class/magic system dedicated to astrology so I could play a court astrologer using the planets and constellations to divine the future? I would like to mention ...
6
votes
4answers
433 views

Looking for a nice magic system to convert to FATE

I'm playing around a lot with the FATE system at the moment (particularly with Diaspora) and I'm now looking at how I might apply it to a fantasy setting. What I'm looking for is a nice magic system ...
7
votes
4answers
196 views

Systems that have rules for covert magic (Occult type magic)

What games system out there have a good ruleset for a covert magic system. For the lack of a better word I use covert in meaning that magic isn't obvious. Not that the magicians would have to hide, ...
5
votes
1answer
243 views

What point-buy systems of magic (like psionics in 3e D&D) are there? [closed]

The RPG I'm currently developing is a d20 model, skill driven rules system. The mechanics of spellcasting center around spell effects and point cost for stamina (a universal energy pool for all ...