In Wizards of the Coast's Dungeons and Dragons, 3rd Edition and Dungeons and Dragons 3.5 corpus, the number of items I've found that grant a direct bonus to Heal skill checks is 2. The healer's kit ...
A hexblade's pact weapon gains "your implement's enhancement bonus, critical hit effect, properties and powers" when conjured from an implement held in the off hand. If "belonging to an item set" ...
The Situation The lone creature needs to occupy a different space--probably only once--, but it needs to be in that different space now, while it would normally be flat-footed, after an attack's made ...
After quests have been completed, or during the course of completing them, my Player Characters might pick up new armor or weapons that I've put placeholders in for, but eventually I reach a point ...
Looking for rules on how to run a semi sentient Arcane Ballista that can be used as a monster and equipment. Any ideas where I can find rules for this or does someone have rules they can share?