In RM players tend to start out with gear that they choose (or can afford to buy based on their wealth roll) to a limited degree and get rolls on the Special Items tables and what have you. I'm ...
I have previously run into issues with homebrew items throwing off the balance of my game, and I'm trying to anticipate any issues I might run into by giving my players certain items. My players enjoy ...
I'm currently running a premade scenario for Pathfinder where the author gives out rather powerful magic items for character levels 3, but they're almost the only treasure to be had in the scenario. ...
Recently, my players and I got kind of bored with the fact that Pathfinder relies heavily on magic items than martial prowess for fighting classes. I realize and accept the fact that spellcasters are ...
I am a DM, and I have two player's who love +1 Ac Rings, or any kind of ring or trinket to help with AC. Every bit of gold or other item of any value they use it to trade for it. I try not to be mean ...
After quests have been completed, or during the course of completing them, my Player Characters might pick up new armor or weapons that I've put placeholders in for, but eventually I reach a point ...
We all read about the little person finding a magical ring and the GM basing his whole plot on that little ring. That was a cool example of a MacGuffin. Earthdawn has a system in which characters ...