Items imbued with magic in some way, usually beneficial but occasionally detrimental, such as a cloak which renders the wearer invisible or a hammer which returns to its wielder when thrown.

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451 views

Are there any magic items that greatly improve insight, or allow a character to discern lies?

I'm trying to plan a module where the players have to get an artifact to tell if someone is lying, like once per day. But ones that just improves insight by 10 would be nice. Does anyone know of ...
8
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5answers
359 views

How can I do signature items?

What is the best way to introduce a signature item to a player? By signature I mean a weapon that stays with them as they progress levels and is associated with who they are and not ...
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2answers
609 views

Mechanics for implementing Earthdawn magic items in D&D 4e

I'm a big fan of the Earthdawn take on magic items. When you find a magic item, in order to use it you need to learn some of it's history, and spend legend points (Eathdawn XP) to bind it to you. As ...
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Fair replacement rule for D&D 4e item creation?

My group is very dissatisfied with the item creation rule in D&D 4e. Specifically the fact that it costs exactly as much to create an item as it does to buy it. The problem is: The economics ...
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3answers
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What has Essentials done to improve upon Dungeons & Dragons 4th edition treatment of Magic items?

What exactly does Essentials do different with magic items, in comparison to the original core rules of 4th edition?