So I've got a campaign where one of the characters, a fighter, severely distrusts magical items. The party level is 6+, and it seems difficult to figure out a way to compensate this character in ...
I'm all about the story, and as such, I've always been a fan of long-term attachment between players/characters and their special (usually magic) items. But with D&D 4th edition, it seems the ...
We all read about the little person finding a magical ring and the GM basing his whole plot on that little ring. That was a cool example of a MacGuffin. Earthdawn has a system in which characters ...
From the DMG p93: Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a Spellcraft check (DC 20 + spell level). If the check succeeds, the ...
I've always been a big fan of giving PCs in my games non-standard equipment, but now that I need to calculate their full GP cost (to calculate how much their equipment is worth) it's giving me nothing ...
I'm a big fan of the Earthdawn take on magic items. When you find a magic item, in order to use it you need to learn some of it's history, and spend legend points (Eathdawn XP) to bind it to you. As ...
Dakeyras' answer in this thread got me thinking about how a player would/could counter an enemy that used hovering flight to its full advantage. What specific items/powers/etc. can a character use to ...
I was chatting with a friend about Dungeons and Dragons, and he had mentioned that in 4th edition, there is an item that converts coins to different denominations. In the campaign that I am running, ...
In Mordenkainen's Magnificent Emporium there are a few healing potions. However, the text on their power is downright confusing, contradictory, and poorly written. Here is Potion of Cure Light ...
The first is a padded vest, the second is padded shoes. Mushroom Vest (500 gp) This spongy, mottled brown vest is several inches thick and composed of woven strips of preserved fungus. The vest ...