Items imbued with magic in some way, usually beneficial but occasionally detrimental, such as a cloak which renders the wearer invisible or a hammer which returns to its wielder when thrown.

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Should I pay twice for enchanted items in Gurps ritual path Magic?

In GURPS thaumatology: ritual path magic gives players the option of a form of enhanced loot. You design a magic item, gm brings it into play. You start out paying the full cost to get it into play, ...