In one of the campaigns I'm running, the players are about to enter a large fight (~50 vs ~50). This includes around 40 regular units, and 6 Player Characters versus around 45 regular units and 5 ...
Is there a complete D&D 3.5/Pathfinder mass combat rules set for conducting siege warfare, or do you have to cobble together incomplete rules from different sources (Stronghold Builder's Guidebook ...
I want to create a Pathfinder campaign for my players that culminates in a war between fantasy cities. I've been researching mass combat rules looking for something comprehensive that effectively ...
I'm new to Pathfinder (haven't event looked at RPGs since D&D 2e) and I've been investigating the concept of mass combat for a campaign I'm thinking about creating. I guess Ultimate Campaign is a ...
Related question that doesn't answer mine because I have slightly different requirements I am interested in a mass combat system for 4E, but before I just roll my own, I want to know if there is a ...
What are the essential design features of a combat system that make it scalable from single combat to mass warfare?
My question stems from this post by p.marino, as it raised my curiosity. I do not wish to spend the time and money to acquire and read Silhouette Core. Furthermore, I lack the knowledge of piles of ...
Running pre-Reloaded Deadlands and my party may be encountering a large combat. I was looking, but cannot find anything that deals with 25-40 opponents. Anyone?
I'll be rather specific: Imagine you have five lv7 characters (in DnD3.5), a bunch of their followers (skeletons raised by their priestess and whatnot), and they're facing about the same number of ...
I'm looking for reference material for running large scale/war/mass combat simulations in D&D 4e. By mass combat I'm speaking of unit numbers in the 100's or 1000's, on two or more sides of the ...
How can I model an army squadron to assist the players through the use of player-controlled minions?
In the chat playtest my players have decided that they are members of an army squadron. What is the best way to present the feel of working in a squad alongside other soldiers? Nominally, I'd like ...
In the later chapters of a future campaign I'm thinking of having a section where the players take charge of parts of an army and fight a larger battle. I don't want to hand-wave the strategy, I want ...