Let's say I'm running a game of Fate (Core) where my players are the pilots of large to very-large mecha, on the scale of Pacific Rim, Evangelion, or Gundam. I'm planning on the mecha being built as ...
We are playing a Mutants and Masterminds campaign in the Eureka Seven universe and using R505 Sumner model LFOs. The GM has already statted out the mecha in the system. We get to customize it a little ...
I have had recurring trouble with a subject I like, and would like to implement into my games, but can't find a good way to do so: mechas (big huge robots) From a system point of view, it is usually ...