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22
votes
10answers
1k views

How do I balance game interactions between a giant mecha that can level cities and its pilot?

I have had recurring trouble with a subject I like, and would like to implement into my games, but can't find a good way to do so: mechas (big huge robots) From a system point of view, it is usually ...
5
votes
1answer
214 views

Optimising a Mech pilot

We are playing a Mutants and Masterminds campaign in the Eureka Seven universe and using R505 Sumner model LFOs. The GM has already statted out the mecha in the system. We get to customize it a little ...