Traditional advice for making megadungeons in older versions of D&D is in addition to any rooms with Monsters, Treasure, Traps, or "Tricks", there should also be at least 50 to 60 percent "Empty" ...
I'm in the process of designing a Megadungeon, and it seems like people run large dungeons like this using the theater of the mind to avoid giving the layout away and allow players to explore, get ...
I've come across the expression "mega dungeon" quite a few times on the net. It seems like it's not just about the size of a den of monsters but it might imply a play style or something. What are the ...
Partly thanks to the wonderful blogs of Tony Dowler and Dyson Logos, I've found myself obsessed recently with the idea of building that epically classic D&D adventuring environment: the dangerous ...
I'd really like to make a more story-heavy setting in my next fantasy campaign, but I also love megadungeons. What is a good way to use a megadungeon to tell a story instead of as a place for ...
I have an abiding love of the megadungeon (defined here as a many-leveled dungeon large enough to be used as the centrepiece of a lengthy campaign), but I'm not always in the mood for one of the many ...