Megadungeons are (often large) dungeon complexes which are the focus of at least part of a campaign.

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How do I balance detailed encounter maps with not wanting to give away my dungeon layout?

I'm in the process of designing a Megadungeon, and it seems like people run large dungeons like this using the theater of the mind to avoid giving the layout away and allow players to explore, get ...
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Are there any megadungeons available for non-D&D systems?

I have an abiding love of the megadungeon (defined here as a many-leveled dungeon large enough to be used as the centrepiece of a lengthy campaign), but I'm not always in the mood for one of the many ...