Megadungeons are (often large) dungeon complexes which are the focus of at least part of a campaign.

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How can I make “Empty” rooms interesting?

Traditional advice for making megadungeons in older versions of D&D is in addition to any rooms with Monsters, Treasure, Traps, or "Tricks", there should also be at least 50 to 60 percent "Empty" ...
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How do I balance detailed encounter maps with not wanting to give away my dungeon layout?

I'm in the process of designing a Megadungeon, and it seems like people run large dungeons like this using the theater of the mind to avoid giving the layout away and allow players to explore, get ...
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What is a Mega Dungeon?

I've come across the expression "mega dungeon" quite a few times on the net. It seems like it's not just about the size of a den of monsters but it might imply a play style or something. What are the ...
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Looking for good advice and links on mapping a MegaDungeon

Partly thanks to the wonderful blogs of Tony Dowler and Dyson Logos, I've found myself obsessed recently with the idea of building that epically classic D&D adventuring environment: the dangerous ...
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How do I make a story based campaign revolve around a megadungeon?

I'd really like to make a more story-heavy setting in my next fantasy campaign, but I also love megadungeons. What is a good way to use a megadungeon to tell a story instead of as a place for ...
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Are there any megadungeons available for non-D&D systems?

I have an abiding love of the megadungeon (defined here as a many-leveled dungeon large enough to be used as the centrepiece of a lengthy campaign), but I'm not always in the mood for one of the many ...