Traditional advice for making megadungeons in older versions of D&D is in addition to any rooms with Monsters, Treasure, Traps, or "Tricks", there should also be at least 50 to 60 percent "Empty" ...
I play a lot of AD&D 2e, and I really enjoy creating dungeons and megadungeons. However, in a futuristic/postapocalyptic setting, how can I thematically create a megadungeon? Obviously, I couldn't ...
I've come across the expression "mega dungeon" quite a few times on the net. It seems like it's not just about the size of a den of monsters but it might imply a play style or something. What are the ...
I'm in the process of designing a Megadungeon, and it seems like people run large dungeons like this using the theater of the mind to avoid giving the layout away and allow players to explore, get ...
When I say "Mega-Dungeon" I am thinking directly of my much beloved (and sometimes hated) World's Largest Dungeon for 3.5E. I know that WOTC has not released any sort of Mega-Dungeon (unless you count ...
One of my favorite blogs, Beyond the Black Gate, had a good post a while back about structuring megadungeon play for episodic (i.e., irregular) games by creating mini-quests or missions that get the ...
I'd really like to make a more story-heavy setting in my next fantasy campaign, but I also love megadungeons. What is a good way to use a megadungeon to tell a story instead of as a place for Hack'n'...
Partly thanks to the wonderful blogs of Tony Dowler and Dyson Logos, I've found myself obsessed recently with the idea of building that epically classic D&D adventuring environment: the dangerous ...
A friend of mine and I came up with an idea to run a mega-epic open table dungeon crawl over the course of an entire 3 days convention, and we have some questions and thoughts as to how to make it ...
I have an abiding love of the megadungeon (defined here as a many-leveled dungeon large enough to be used as the centrepiece of a lengthy campaign), but I'm not always in the mood for one of the many ...