From my experience non-magical classes in Rolemaster, i.e. combat-focused warriors and the like, do the majority of their advancement in the first couple of levels - say 1 to 6. After that the combat ...
Our group is regularly playing in Tolkiens Middle Earth universe, and we use a combination of MERP extended with Rolemaster as our system. And from what I gathered online, this seems to be a popular ...
In MERP it seems that there is no combat table for unarmed combat: bare punchs and kicks, like those a character may face in a tavern, where unsheathing a sword may put the combat beyond the ...
In Lord of the Rings canon, elvish swords glow brightly when an orc is near. And Uruk-hai are just a kind of orc. In the campaign I'm running, orcs and Uruk-hai are allowed as player characters. One ...
I have a MERP campaign with MERP characters, ambiented in ME. In the future the characters will (I hope) grow in level approaching level 10 and thus reaching the limit of MERP. That can happen before ...
In MERP, Level 1 characters can only cast Level 1 spells, which are quite limited (projecting light, making an object vibrate, and such). This in turn makes the wizard unable to gather XP as fast as ...