Mini Six is a derivative of the OpenD6 RPG, which aims to be faster and simpler to play than its parent.

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Mini Six: How can I avoid the “dodge” skill tax?

I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
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Mini Six: Do wound and multiple-action penalties apply to damage rolls?

In Mini Six, the rules for multiple actions are brief: Characters may attempt to do more than one thing on a turn by withholding one die from every action they attempt for each action beyond the ...
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Mini Six: How many skill dice can you spend on specialisations?

Mini Six's rules for skill specialisations aren't very specific. The example shows a character spending one skill die to get +3D in a specialisation without putting any dice into the base skill. Which ...