How does a DM deal with characters leveling up too quickly for the module, due to side-quests/ random encounters?
My group and I are playing the Thunderspire Labryinth adventure for 4th edition, levels 4-6, and our DM added in a lot cool side-quests and random encounters. The only problem is that now we are ...
I have shelves and shelves of RPG books, and a lot of it's D&D. I have every Dungeon magazine from #1 on. But for some reason I can never find the right adventure for what I need. What I'm ...
What's the easiest way to adjust a module intended for 5 players so that it can accommodate 6 players?
I'm playing with a 6 character group in the H series of modules, Keep on the Shadowfell and Thunderspire labyrinth, which are both intended for 5 players. Frankly the combats are usually too easy, ...
At the Recess mini-convention this weekend, someone was telling me about a classic D&D module that involved seafaring and presented rules for falling overboard in armor, etc. I'm wondering if ...
According to comments here, as well as the feelings of both my players and I, Keep on the Shadowfell does not award nearly as much treasure as the 4e parcel system suggests that it should. Does ...