Is there a specific order in which move / move-equivalent actions and standard actions should occur during a combat round? I know you can take the 5-foot step at the beginning or the end of the turn, ...
If I use a dash action on my turn it will allow me to move 70 feet in that round, but I can only see 60 feet in the dark. We use Roll20.net with the dynamic lighting feature. So, sometimes I can't ...
In posting this question I'm thinking of GURPS, but it would be the same with any game in which: players get one action per turn players can either move OR attack OR (move only one hex AND attack) ...