5
votes
2answers
206 views

What exactly are “regular” and “normal” movement, and what counts as each?

You can draw a weapon as a free action combined with "regular move." You can tumble past opponent as part of "normal move." I don't really know if regular and normal moves are one thing or two ...
4
votes
3answers
145 views

Dark Creature template, and derivative speeds

One of the benefits of the Dark Creature template (Tome of Magic, p. 161) is that you get +10 feet "to all modes of movement". Let's say I take a level in Ape Totem Barbarian, which grants a climb ...
5
votes
2answers
166 views

Are there any ways for a Swift Hunter build to get Movement+Full Attack in a round besides Travel Devotion and Shadow Pounce?

I've been looking into this for quite a while, seen many different methods and builds regarding Shadow Hunter builds, and most of which at least mention Travel Devotion. Thus far I haven't been able ...
3
votes
3answers
207 views

Battle on Lightning Rail, Movement Rules

The setup: the PCs work their way through a moving lightning rail, fighting off pirates that are attempting to rob the passengers. They get to the cargo hold, fend off their leader, and chase him up ...
6
votes
4answers
604 views

Are there rules for dropping on an enemy as an attack?

In our current campaign, our ninja decided to try to drop on a monster from a ledge 25 feet up, blade first. I house ruled that it would require an extra 10 to the Tumble of falling without damage, ...
5
votes
3answers
430 views

Can a DnD vampire or spawn use a mobile coffin?

The Vampire Spawn monster class from DnD 3.5e Libris Mortis states under their Fast Healing that If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to ...
9
votes
1answer
5k views

What are the best ways to move and full-attack in the same round?

One of the most important things for any physical fighter to accomplish is to maximize the amount of time you spend full-attacking. Once you have BAB +6, not full-attacking halves your potential ...
5
votes
2answers
157 views

Is the DC for the first hour of a forced march 10 or 12?

The Dungeons and Dragons 3.5 rules state: A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 ...