As a new player in a game of Mutant City Blues, it has struck me that the GM has a very large workload when prepping the investigation scenes if there is to be any real interaction with that scene for ...
Background to the question: I will be playing Mutant City Blues with a group via e-mail and chat. Most of us have read the rules for this and other Gumshoe games, but not run or played in one ...
The power, Technokenesis, allows control over electronic systems. However, the way the control is described is very odd: a car, driving itself, would have the steering wheel move. It has a strange ...
Reduce Temperature states: You can reduce temperatures in a spherical area centered on any point within range. The diameter of the sphere is 1m for each point in your ... pool. ... +1 difficulty ...
In a game set “ten years into the future” what are some narrative techniques to explain away the lack of significant tech advances?
Mutant City Blues, an excellent setting for a GUMSHOE system, is set "ten years in the future" of whenever the game starts. However, as I want the game to be about powers (the heightened) and not ...
What Investigative rules and advice is in Mutant City Blues but not elsewhere in GUMSHOE games?