This was obviously inspired by the corresponding question on GM-less gaming. For the past couple of years I've become really interested in RPGs that are less about dungeon-crawling and combat and ...
I used a lot of tricks that allowed to skip the counting of every swing and blow and dodge. I think people should share such solutions. My favourite tricks: Roll a bunch of dice and just take look at ...
What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
What are the advantages/disadvantages to using either a kind of "Limited Narration" or an "Omniscient Narration" style when running a game? i.e. Does saying... None of the characters notice the ...