Whenever I'm running or playing a game, I consistently run into an issue of setting atmosphere. I've realized the best way to do this is through more effective, engaging descriptions of settings, ...
This was obviously inspired by the corresponding question on GM-less gaming. For the past couple of years I've become really interested in RPGs that are less about dungeon-crawling and combat and ...
So we started a new game tonight, and only an hour in I was bored out of my brain. The GM kept ranting about where each of our characters were from, the heritage of the area, etc. It could be argued ...