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6
votes
3answers
185 views

Pros and cons of 2nd person narration?

As a GM, I'm not sure whether should I try to avoid 2nd person narration whenever possible. For example, instead of saying, "You feel a chill in the air," would it be better to say, "The air grows ...
8
votes
1answer
218 views

What game made leading questions a GM technique?

I am looking at history of gaming to understand the range of RPGs that are being played today. In the context of sharing some influence on narration between players and game masters, loaded or ...
1
vote
1answer
86 views

Being Descriptive [duplicate]

I realise the title is somewhat ironic. I have started playing a new game, it is exciting, well-paced, suspenseful; everything an rpg-er like me could ask for. The issue is the description of, well, ...
25
votes
7answers
1k views

How can I be more descriptive about actions and events in my game?

Whenever I'm running or playing a game, I consistently run into an issue of setting atmosphere. I've realized the best way to do this is through more effective, engaging descriptions of settings, ...
5
votes
2answers
172 views

Balance between planning and improvising [closed]

What is the ideal balance between planning out an entire session of playing, complete with music scoring and conversation detailing, and winging the entire thing? As an example, I'll cite one of the ...
8
votes
2answers
256 views

Mechanics and methods for playing a quantum-superposition of worlds

I'm looking for game mechanics and story telling methods that convey the atmosphere that characters don't just live in one world, but in a multiverse adhering to something similar to the many-worlds ...
9
votes
5answers
523 views

How to convey the tone of Shadowrun

Reading the core book I realized how different Shadowrun is from my usual game of Dungeons and Dragons. We usually play the good guys saving a village from a tribe of goblins. Most of the time we play ...
17
votes
7answers
623 views

Fantasy and magic in a primarily realistic setting

I'm running a game that's best described as "medieval fantasy," in the sense that we're actually trying to have the lives of people in the setting strongly resemble the historical Middle Ages. There ...