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17
votes
7answers
515 views

Fantasy and magic in a primarily realistic setting

I'm running a game that's best described as "medieval fantasy," in the sense that we're actually trying to have the lives of people in the setting strongly resemble the historical Middle Ages. There ...
9
votes
5answers
462 views

How to convey the tone of Shadowrun

Reading the core book I realized how different Shadowrun is from my usual game of Dungeons and Dragons. We usually play the good guys saving a village from a tribe of goblins. Most of the time we play ...
8
votes
2answers
239 views

Mechanics and methods for playing a quantum-superposition of worlds

I'm looking for game mechanics and story telling methods that convey the atmosphere that characters don't just live in one world, but in a multiverse adhering to something similar to the many-worlds ...
5
votes
2answers
163 views

Balance between planning and improvising [closed]

What is the ideal balance between planning out an entire session of playing, complete with music scoring and conversation detailing, and winging the entire thing? As an example, I'll cite one of the ...