As a GM, how should I handle cases of "relevant knowledge" among my player-characters? For example, if someone is playing a Doctor (with Healing at a d10, say), surely they don't have to take ...
Obviously, a lot of hindrances in Savage Worlds (like missing an eye in a medieval game) aren't reversible. But some very much are: an illiterate character can learn to read, for example, without ...
As I understand it, the way Savage Worlds discourages players from doing too many things in a single turn is -2 penalties for each. You can attack normally, you can attack and run at a -2 to each, ...
I'm a new GM running a Savage Worlds game, and I'm wondering if someone can help me understand the best way to set up a skill check with relative difficulties. Specifically, how do you differentiate ...