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7
votes
0answers
128 views

Why is the Monk class considered sub-par in some games of 3.5? [duplicate]

This question is a combination of theoretical-optimization and practical-optimization. In some games, I acknowledge that the monk can be a fun and flavourful choice. Unfortunately, looking at the ...
11
votes
3answers
225 views

Are there maneuver options for non-combat skills?

My GURPS GM complains that the PCs put a point or two in most skills, except for combat skills which get 10-20% of our character points. Aside from the fact that he asks us to make more combat checks ...
12
votes
6answers
420 views

How can I use 4E's strengths in a low-combat game?

I've been doing a lot of planning of a new campaign, and I'm very happy with the setting. I've made a large and satisfying list of themes, plot hooks, and potential stories. The problem -- if it ...
23
votes
16answers
1k views

How to design game elements other than combat?

Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...