I've recently been toying with the idea of running a campaign of Pokemon Tabletop United v1.05. The system seems like it would accommodate my preferred GMing style, the settings of the various games ...
The rules describing "normal" combat say If a situation calls for two or more bonuses or penalties, simply combine all modifiers together and apply the total to the appropriate Characteristic. ...
I want to run a module that focuses a lot on time related traps and encounters. Example: There are four candles in a room if they are extinguished in anyway, or burn out in 2d6 rounds, the trap will ...
I'm new to the site and DMing. Is there such a thing as non-combat experience? For example can my PC's gain xp from finding and disabling traps or secret doors, or solving a puzzle? What would be ...
I've seen a lot of people ask about epic level characters in D&D. I have played a lot of D&D from 1e to 5e with only a short dip into 4e, which was so different (not necessarily bad, just ...
Certain abilities have very interesting effects, but are accompanied by damage. In combat, this is no problem. But say you want to use the ability outside of combat, for role-playing reasons. Can you ...
This question is a combination of theoretical-optimization and practical-optimization. In some games, I acknowledge that the monk can be a fun and flavourful choice. Unfortunately, looking at the ...
My GURPS GM complains that the PCs put a point or two in most skills, except for combat skills which get 10-20% of our character points. Aside from the fact that he asks us to make more combat checks ...
I've been doing a lot of planning of a new campaign, and I'm very happy with the setting. I've made a large and satisfying list of themes, plot hooks, and potential stories. The problem -- if it ...
Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...