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23
votes
16answers
1k views

How to design game elements other than combat?

Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...
12
votes
6answers
420 views

How can I use 4E's strengths in a low-combat game?

I've been doing a lot of planning of a new campaign, and I'm very happy with the setting. I've made a large and satisfying list of themes, plot hooks, and potential stories. The problem -- if it ...
11
votes
3answers
225 views

Are there maneuver options for non-combat skills?

My GURPS GM complains that the PCs put a point or two in most skills, except for combat skills which get 10-20% of our character points. Aside from the fact that he asks us to make more combat checks ...
7
votes
0answers
128 views

Why is the Monk class considered sub-par in some games of 3.5? [duplicate]

This question is a combination of theoretical-optimization and practical-optimization. In some games, I acknowledge that the monk can be a fun and flavourful choice. Unfortunately, looking at the ...