The players in my campaign will soon rescue a woman who's been trapped in an awful dimension (think Jumanji, if that helps) for ten years, and bring her home. After 2 sessions, they'll realize that ...
Related to this question but more closely related to this question. How can I get my PCs to not cause a single or small handful of characters to become the butt of a joke when that humor could easily ...
One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...