Just read through a great question (on getting players to play in line with their characters' cultures) and it got me thinking: What do you do to make the cultures in your setting differ? Let's say ...
One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
For a couple of Shadowrun sessions coming up, I'm going to be playing an NPC from the Mile-High City. She's an inexperienced ork fixer, low-class background, brought up among shadowrunners. I want to ...
No-Key the Mushroom King was originally a canon NPC from 1st edition Exalted in the book Creatures of the Wild; notably, he was the only person to have defeated Octavian the Living Tower (a 2nd Circle ...
In Mutants and Masterminds you can purchase a side kick as a feat. I'm rolling up a knight, and I want a squire, using a similar game mechanic. Is there anything like this in DnD, other than ...
Going over the Game Master's Guide for 7th Sea, I can't find any information on creating henchmen and villain NPCs (other than the villain-specific arcana, and the special damage rules for henchmen). ...
What techniques do people have for coming up with interesting personalities and histories for non-player characters? I'm mostly interested in the GM side of things. I don't want to do a ton of prep. I ...
There are some good books in the Forgotten Realms library. Do you use cameo characters form these books? If so how do you balance them with your campaign? I know there was a campaign that came with ...
In my early years of GMing it was simple enough to say that the badguys were evil and that was all the justification we needed. They are attacking the village because they are evil, they are stealing ...