A character in an RPG whose decisions and actions are handled by the game-master or a designated assistant. An initialism that stands for "non-player character."

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55
votes
23answers
4k views

How can a GM quickly create interesting, engaging NPCs?

What techniques do people have for coming up with interesting personalities and histories for non-player characters? I'm mostly interested in the GM side of things. I don't want to do a ton of prep. I ...
35
votes
12answers
2k views

How do I create a great fantasy villain that inspires the party to rally against them?

In my early years of GMing it was simple enough to say that the badguys were evil and that was all the justification we needed. They are attacking the village because they are evil, they are stealing ...
34
votes
6answers
1k views

How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?

One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
5
votes
3answers
154 views

Should Savage World Allies be made as Wild Cards?

I've been reading the basic manual on Allies and Extras, and it seems it's intended for such characters to work as non-wild card characters. I'm playing a Super Powers game with friends, and they ...
15
votes
7answers
428 views

How to I create material (on the fly) to support plot changes?

In both pre-plotted adventures and more story-telling ones, a lot of situations occur where monsters/npcs/magical items/geography appear, which wasn't thought of beforehand. I.e. I do not have the ...
6
votes
1answer
478 views

How can I create more compelling villains? [closed]

A consistent issue with the games that I've run comes through with villain characters. Not just at the end of an adventure, but overarching villains; movers and shakers of the world. I notice that I ...
21
votes
5answers
582 views

How do I use God as an NPC while being sensitive to players' real-life religious beliefs?

I'm currently running a 3-year long campaign that is coming to an ending in which God is likely to appear as an NPC. Since this is the end of the campaign I won't need to manage it for very long, but ...
10
votes
1answer
500 views

Are there any guidelines or samples for creating Henchmen or Villains?

Going over the Game Master's Guide for 7th Sea, I can't find any information on creating henchmen and villain NPCs (other than the villain-specific arcana, and the special damage rules for henchmen). ...
7
votes
6answers
313 views

How do you come up with attribute values and skills for your NPCs [on hold]

I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
11
votes
2answers
442 views

Tips for keeping track of NPC stats and conditions

Is there a good paper based solution to keep track of NPC stats so they are avaliable when you need them in-game but don't take hours to keep up to date? I have a bunch of NPC notes and lists of ...
5
votes
3answers
339 views

How to reveal plot hooks & other information when NPCs' survival depends on secrecy?

I think that these two problems have a common element that's not being addressed in their answers. The things that the PCs are pursuing basically exist as part of secret societies, in which divulging ...
6
votes
3answers
775 views

Should I give my players the stats of the NPCs they control?

I'm running a game of Savage Worlds in which my players, as seems to be the norm in the system, end up in command of a group of human and kobold soldiers. As with most things in Savage Worlds I want ...