A character in an RPG whose decisions and actions are handled by the game-master or a designated assistant. An initialism that stands for "non-player character."

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50
votes
23answers
2k views

How can a GM quickly create interesting, engaging NPCs?

What techniques do people have for coming up with interesting personalities and histories for non-player characters? I'm mostly interested in the GM side of things. I don't want to do a ton of prep. I ...
26
votes
6answers
786 views

How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?

One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
13
votes
5answers
263 views

How to I create material (on the fly) to support plot changes?

In both pre-plotted adventures and more story-telling ones, a lot of situations occur where monsters/npcs/magical items/geography appear, which wasn't thought of beforehand. I.e. I do not have the ...
7
votes
6answers
285 views

How do you come up with attribute values and skills for your NPCs

I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
11
votes
2answers
350 views

Tips for keeping track of NPC stats and conditions

Is there a good paper based solution to keep track of NPC stats so they are avaliable when you need them in-game but don't take hours to keep up to date? I have a bunch of NPC notes and lists of ...
9
votes
1answer
429 views

Are there any guidelines or samples for creating Henchmen or Villains?

Going over the Game Master's Guide for 7th Sea, I can't find any information on creating henchmen and villain NPCs (other than the villain-specific arcana, and the special damage rules for henchmen). ...