What techniques do people have for coming up with interesting personalities and histories for non-player characters? I'm mostly interested in the GM side of things. I don't want to do a ton of prep. I ...
In my early years of GMing it was simple enough to say that the badguys were evil and that was all the justification we needed. They are attacking the village because they are evil, they are stealing ...
One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
I've been reading the basic manual on Allies and Extras, and it seems it's intended for such characters to work as non-wild card characters. I'm playing a Super Powers game with friends, and they ...
In both pre-plotted adventures and more story-telling ones, a lot of situations occur where monsters/npcs/magical items/geography appear, which wasn't thought of beforehand. I.e. I do not have the ...
A consistent issue with the games that I've run comes through with villain characters. Not just at the end of an adventure, but overarching villains; movers and shakers of the world. I notice that I ...
Going over the Game Master's Guide for 7th Sea, I can't find any information on creating henchmen and villain NPCs (other than the villain-specific arcana, and the special damage rules for henchmen). ...
I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
Is there a good paper based solution to keep track of NPC stats so they are avaliable when you need them in-game but don't take hours to keep up to date? I have a bunch of NPC notes and lists of ...
I'm running a game of Savage Worlds in which my players, as seems to be the norm in the system, end up in command of a group of human and kobold soldiers. As with most things in Savage Worlds I want ...